I have the following array:
var notebookCovers = ["cover1", "cover2", "cover3", "cover4", "cover4", "cover6", "cover7", "cover8", "cover9", "cover10"]
and a UIButton
that when it's pressed it generates a new UIImage
with one of the elements of the array.
What I need to do is every time the button is tapped to generate random but unique element from the array (without repeating the elements) until they've all been selected and then restart the array again.
So far, I have it getting a random element but it's repeated and I cannot figure out how to it so it gets a unique image every time
func createNewNotebook() {
let newNotebook = Notebook()
let randomInt = randomNumber()
newNotebook.coverImageString = notebookCovers[randomInt]
notebooks.insert(newNotebook, at: 0)
collectionView.reloadData()
}
func randomNumber() -> Int {
var previousNumber = arc4random_uniform(UInt32(notebookCovers.count))
var randomNumber = arc4random_uniform(UInt32(notebookCovers.count - 1))
notebookCovers.shuffle()
if randomNumber == previousNumber {
randomNumber = UInt32(notebookCovers.count - 1)
}
previousNumber = randomNumber
return Int(randomNumber)
}
Copy the array. Shuffle the copy. Now just keep removing the first element until the copy is empty. When it is empty, start over.
Example:
let arr = [1,2,3,4,5]
var copy = [Int]()
for _ in 1...30 { // just to demonstrate what happens
if copy.isEmpty { copy = arr; copy.shuffle() }
let element = copy.removeFirst() ; print(element, terminator:" ")
}
// 4 2 3 5 1 1 5 3 2 4 4 1 2 3 5 1 4 5 2 3 3 5 4 2 1 3 2 4 5 1
Set
is a collection type that holds unique elements. Converting your notebooks
array to Set
also lets you take advantage of its randomElement
function
var aSet = Set(notebooks)
let element = aSet.randomElement()
aSet.remove(element)
If you want to create a looping solution:
let originalSet = Set(arrayLiteral: "a","b","c")
var selectableSet = originalSet
func repeatingRandomObject() -> String {
if selectableSet.isEmpty {
selectableSet = originalSet
}
return selectableSet.remove(selectableSet.randomElement()!)!
}
force unwrapping is kind of safe here, since we know that the result will never be nil. If you don't want to force unwrap:
let originalSet = Set(arrayLiteral: "a","b","c")
var selectableSet = originalSet
func repeatingRandomObject() -> String? {
if selectableSet.isEmpty {
selectableSet = originalSet
}
guard let randomElement = selectableSet.randomElement() else { return nil }
return selectableSet.remove(randomElement)
}
You can try something like this,
var notebookCovers = ["cover1", "cover2", "cover3", "cover4", "cover4", "cover6", "cover7", "cover8", "cover9", "cover10"]
var tappedNotebooks: [String] = []
func tapping() {
let notebook = notebookCovers[Int.random(in: 0...notebookCovers.count - 1)]
if tappedNotebooks.contains(notebook){
print("already exists trying again!")
tapping()
} else {
tappedNotebooks.append(notebook)
print("appended", notebook)
}
if tappedNotebooks == notebookCovers {
tappedNotebooks = []
print("cleared Tapped notebooks")
}
}
It is possible with shuffle:
struct AnantShuffler<Base: MutableCollection> {
private var collection: Base
private var index: Base.Index
public init?(collection: Base) {
guard !collection.isEmpty else {
return nil
}
self.collection = collection
self.index = collection.startIndex
}
public mutating func next() -> Base.Iterator.Element {
let result = collection[index]
collection.formIndex(after: &index)
if index == collection.endIndex {
collection.shuffle()
index = collection.startIndex
}
return result
}
}
fileprivate extension MutableCollection {
/// Shuffles the contents of this collection.
mutating func shuffle() {
let c = count
guard c > 1 else { return }
for (firstUnshuffled, unshuffledCount) in zip(indices, stride(from: c, to: 1, by: -1)) {
let d: Int = numericCast(arc4random_uniform(numericCast(unshuffledCount)))
let i = index(firstUnshuffled, offsetBy: d)
swapAt(firstUnshuffled, i)
}
}
}
Use:
let shuffler = AnantShuffler(collection: ["c1","c2","c3"].shuffled())
shuffler?.next()