Incorrect image converting YUV_420_888 into Bitmap

2020-02-07 04:59发布

问题:

I’m trying to convert YUV_420_888 images into bitmaps, coming from the camera2 preview. But the output image has incorrect colors.

Next is the test code I’m running to generate the bitmap. Is test code only, so please don’t do any code review about not relevant factors such as the bitmap is being recycled, or the RenderScript is continuously been created. This code is just to test the conversion from YUV to RGB and nothing more.

Other factors, the code is meant to run from API 22 and above, therefore using RenderScript specific ScriptIntrinsicYuvToRGB should be sufficient, without having to use old manual conversions which where necessary only in previous Android versions due to lack of proper YUV_420_888 support.

As RenderScript already offers a dedicated ScriptIntrinsicYuvToRGB which is meant to handle all types of YUV conversions, I think the problem could be in how I get the YUV byte data from the Image object, but I can't figure where the issue is.

To view the output bitmap in Android Studio, place a breakpoint in bitmap.recycle(), so before it gets recycled you can look at it in the Variables Debug Window by using the “view bitmap” option.

Please let me know if anyone can spot what’s wrong with the conversion:

@Override
public void onImageAvailable(ImageReader reader)
{
    RenderScript rs = RenderScript.create(this.mContext);

    final Image image = reader.acquireLatestImage();

    final Image.Plane[] planes = image.getPlanes();
    final ByteBuffer planeY = planes[0].getBuffer();
    final ByteBuffer planeU = planes[1].getBuffer();
    final ByteBuffer planeV = planes[2].getBuffer();

    // Get the YUV planes data

    final int Yb = planeY.rewind().remaining();
    final int Ub = planeU.rewind().remaining();
    final int Vb = planeV.rewind().remaining();

    final ByteBuffer yuvData = ByteBuffer.allocateDirect(Yb + Ub + Vb);

    planeY.get(yuvData.array(), 0, Yb);
    planeU.get(yuvData.array(), Yb, Vb);
    planeV.get(yuvData.array(), Yb + Vb, Ub);

    // Initialize Renderscript

    Type.Builder yuvType = new Type.Builder(rs, Element.YUV(rs))
            .setX(image.getWidth())
            .setY(image.getHeight())
            .setYuvFormat(ImageFormat.YUV_420_888);

    final Type.Builder rgbaType = new Type.Builder(rs, Element.RGBA_8888(rs))
            .setX(image.getWidth())
            .setY(image.getHeight());

    Allocation yuvAllocation = Allocation.createTyped(rs, yuvType.create(), Allocation.USAGE_SCRIPT);
    Allocation rgbAllocation = Allocation.createTyped(rs, rgbaType.create(), Allocation.USAGE_SCRIPT);

    // Convert

    yuvAllocation.copyFromUnchecked(yuvData.array());

    ScriptIntrinsicYuvToRGB scriptYuvToRgb = ScriptIntrinsicYuvToRGB.create(rs, Element.YUV(rs));
    scriptYuvToRgb.setInput(yuvAllocation);
    scriptYuvToRgb.forEach(rgbAllocation);

    // Get the bitmap

    Bitmap bitmap = Bitmap.createBitmap(image.getWidth(), image.getHeight(), Bitmap.Config.ARGB_8888);
    rgbAllocation.copyTo(bitmap);

    // Release

    bitmap.recycle();

    yuvAllocation.destroy();
    rgbAllocation.destroy();
    rs.destroy();

    image.close();
}

回答1:

Answering my own question, the actual problem was as I suspected in how I was transforming the Image planes into the ByteBuffer. Next the solution, which should work for both NV21 & YV12. As the YUV data already comes in separate planes, is just a matter of getting it the correct way based on their row and pixel strides. Also needed to do some minor modifications in how the data is passed to the RenderScript intrinsic.

NOTE: For a production optimized onImageAvailable() uninterrupted flow, instead, before doing the conversion the Image byte data should be copied into a separate buffer and the conversion executed in a separate thread (depending on your requirements). But since this isn't part of the question, in the next code the conversion is placed directly into onImageAvailable() to simplify the answer. If anyone needs to know how to copy the Image data please create a new question and let me know so I will share my code.

@Override
public void onImageAvailable(ImageReader reader)
{
    // Get the YUV data

    final Image image = reader.acquireLatestImage();
    final ByteBuffer yuvBytes = this.imageToByteBuffer(image);

    // Convert YUV to RGB

    final RenderScript rs = RenderScript.create(this.mContext);

    final Bitmap        bitmap     = Bitmap.createBitmap(image.getWidth(), image.getHeight(), Bitmap.Config.ARGB_8888);
    final Allocation allocationRgb = Allocation.createFromBitmap(rs, bitmap);

    final Allocation allocationYuv = Allocation.createSized(rs, Element.U8(rs), yuvBytes.array().length);
    allocationYuv.copyFrom(yuvBytes.array());

    ScriptIntrinsicYuvToRGB scriptYuvToRgb = ScriptIntrinsicYuvToRGB.create(rs, Element.U8_4(rs));
    scriptYuvToRgb.setInput(allocationYuv);
    scriptYuvToRgb.forEach(allocationRgb);

    allocationRgb.copyTo(bitmap);

    // Release

    bitmap.recycle();

    allocationYuv.destroy();
    allocationRgb.destroy();
    rs.destroy();

    image.close();
}

private ByteBuffer imageToByteBuffer(final Image image)
{
    final Rect crop   = image.getCropRect();
    final int  width  = crop.width();
    final int  height = crop.height();

    final Image.Plane[] planes     = image.getPlanes();
    final byte[]        rowData    = new byte[planes[0].getRowStride()];
    final int           bufferSize = width * height * ImageFormat.getBitsPerPixel(ImageFormat.YUV_420_888) / 8;
    final ByteBuffer    output     = ByteBuffer.allocateDirect(bufferSize);

    int channelOffset = 0;
    int outputStride = 0;

    for (int planeIndex = 0; planeIndex < 3; planeIndex++)
    {
        if (planeIndex == 0)
        {
            channelOffset = 0;
            outputStride = 1;
        }
        else if (planeIndex == 1)
        {
            channelOffset = width * height + 1;
            outputStride = 2;
        }
        else if (planeIndex == 2)
        {
            channelOffset = width * height;
            outputStride = 2;
        }

        final ByteBuffer buffer      = planes[planeIndex].getBuffer();
        final int        rowStride   = planes[planeIndex].getRowStride();
        final int        pixelStride = planes[planeIndex].getPixelStride();

        final int shift         = (planeIndex == 0) ? 0 : 1;
        final int widthShifted  = width >> shift;
        final int heightShifted = height >> shift;

        buffer.position(rowStride * (crop.top >> shift) + pixelStride * (crop.left >> shift));

        for (int row = 0; row < heightShifted; row++)
        {
            final int length;

            if (pixelStride == 1 && outputStride == 1)
            {
                length = widthShifted;
                buffer.get(output.array(), channelOffset, length);
                channelOffset += length;
            }
            else
            {
                length = (widthShifted - 1) * pixelStride + 1;
                buffer.get(rowData, 0, length);

                for (int col = 0; col < widthShifted; col++)
                {
                    output.array()[channelOffset] = rowData[col * pixelStride];
                    channelOffset += outputStride;
                }
            }

            if (row < heightShifted - 1)
            {
                buffer.position(buffer.position() + rowStride - length);
            }
        }
    }

    return output;
}


回答2:

There is no direct way to copy a YUV_420_888 camera frame in into an RS Allocation. Actually, as of today, Renderscript does not support this format.

If you know that, under the hood, your frame is NV21 or YV12 - you can copy the entire ByteBuffer to an array and pass it to RS Allocation.