I've been trying to make an animated sprite, they're are a lot of tutorials but they're all for Cocos2d 2.x. My sprite sheet is named flappbird.png and the .plist is named flappbird.plist
I have this code but every time i start the scene it just crashes, this is in my init method
// -----------------------------------------------------------------------
_player = [CCSprite spriteWithImageNamed:@"monster1.png"]; // comes from your .plist file
_player.position = ccp(self.contentSize.width/28,self.contentSize.height/2);
_player.physicsBody = [CCPhysicsBody bodyWithRect:(CGRect){CGPointZero, _player.contentSize} cornerRadius:0]; // 1
_player.physicsBody.collisionGroup = @"playerGroup";
_player.physicsBody.type = CCPhysicsBodyTypeStatic;
CCSpriteBatchNode *batchNode = [CCSpriteBatchNode batchNodeWithFile:@"monster1.png"];
[batchNode addChild:_player];
[self addChild:batchNode];
NSMutableArray *animFrames = [NSMutableArray array];
for(int i = 1; i < 5; i++)
{
CCSpriteFrame *frame = [[CCSpriteFrameCache sharedSpriteFrameCache] spriteFrameByName:[NSString stringWithFormat:@"flapbird%d.png",i]];
[animFrames addObject:frame];
}
CCAnimation *animation = [CCAnimation animationWithSpriteFrames:animFrames delay:0.2f];
[_player runAction:[CCActionRepeatForever actionWithAction:[CCActionAnimate actionWithAnimation:animation]]];
[_physicsWorld addChild:_player];
// -----------------------------------------------------------------------