node's position appears constant during physic

2020-02-06 17:35发布

问题:

I'm running some physics on a node. The node moves in all directions, but when tracking it's position it appears to be stationary.

func renderer(renderer: SCNSceneRenderer, didSimulatePhysicsAtTime time: NSTimeInterval) {
        print("position.y: \(starNode.position.y)")

The message in the debugger is "position.y: 5.578" (which is the position I assigned in Scene Editor) for every call to renderer:didSimulatePhysicsAtTime method

What's going on?

回答1:

that a look at the presentationNode property.