This is the way I've been taught to use realloc()
:
int *a = malloc(10);
a = realloc(a, 100); // Why do we do "a = .... ?"
if(a == NULL)
//Deal with problem.....
Isn't that redundant? Can't i just do something like this? :
if(realloc(a, 100) == NULL) //Deal with the problem
Same for other realloc examples i've found around, for example:
int *oldPtr = malloc(10);
int * newPtr = realloc(oldPtr, 100);
if(newPtr == NULL) //deal with problems
else oldPtr = newPtr;
Can't i just do this instead? :
int *oldPtr = malloc(10);
if(realloc(oldPtr, 100) == NULL) //deal with problems
//else not necessary, oldPtr has already been reallocated and has now 100 elements
realloc
returns a pointer to the resized buffer; this pointer value may be different from the original pointer value, so you need to save that return value somewhere.
realloc
may return NULL
if the request cannot be satsified (in which case the original buffer is left in place). For that reason, you want to save the return value to a different pointer variable than the original. Otherwise, you risk overwriting your original pointer with NULL
and losing your only reference to that buffer.
Example:
size_t buf_size = 0; // keep track of our buffer size
// ...
int *a = malloc(sizeof *a * some_size); // initial allocation
if (a)
buf_size = some_size;
// ...
int *tmp = realloc(a, sizeof *a * new_size); // reallocation
if (tmp) {
a = tmp; // save new pointer value
buf_size = new_size; // and new buffer size
}
else {
// realloc failure, handle as appropriate
}
realloc on failure keeps the original pointer and size. realloc on success may not (and often does not) return the exact same pointer as the input.
So the proper solution is your third example.
int *oldPtr = malloc(10);
int * newPtr = realloc(oldPtr, 100);
if(newPtr == NULL) //deal with problems
else oldPtr = newPtr;
the correct way to call realloc
is to save the return value in a temporary variable and check it for NULL. That way if realloc has failed, you haven't lost your original memory. For example:
int *a, *b;
a = malloc(10);
b = realloc(a, 100);
if (b == NULL) {
// handle error and exit
}
a = b;
EDIT: Note that if the error handling doesn't exit, you should put the last line above, i.e. a = b;
inside an else clause.
This code snippet is wrong.
int *a = malloc(10);
a = realloc(a, 100); // Why do we do "a = .... ?"
if(a == NULL)
//Deal with problem.....
If the call of realloc
returns NULL
then the previous value of the pointer a
is lost. So there can be a memory leak because it will be impossible to free the memory allocated by the call of malloc
.
If just to write
if(realloc(a, 100) == NULL) //Deal with the problem
then in turn the returned pointer of the call of the realloc
can be lost.
This code snippet
int *oldPtr = malloc(10);
int * newPtr = realloc(oldPtr, 100);
if(newPtr == NULL) //deal with problems
else oldPtr = newPtr;
is correct. However if to write
int *oldPtr = malloc(10);
if(realloc(oldPtr, 100) == NULL) //deal with problems
//else not necessary, oldPtr has already been reallocated and has now 100 elements
then again the returned pointer of the call of realloc
can be lost.
From the description of realloc
in the C Standard (7.22.3.5 The realloc function)
4 The realloc function returns a pointer to the new object (which may
have (or may not have - added by me) the same value as a pointer to the
old object, or a null pointer if the new object could not be
allocated.