What is the best way to save game state in WP7 Silverlight? I prefer to save it in text file. I want save game when application goes to background (for example someone is calling, user clicks 'back' etc.) or closing. How can I do this?
可以将文章内容翻译成中文,广告屏蔽插件可能会导致该功能失效(如失效,请关闭广告屏蔽插件后再试):
问题:
回答1:
update, this code is from the following articles:
Simple WP7 Mango App for Background Tasks, Toast, and Tiles Simple WP7 Mango App for Background Tasks, Toast, and Tiles: Code Explanation
IsolatedStorage works well.
This is a class I use to serialize and deserialize an instance to json (or xml) in IsolatedStorage. This example is use ServiceStack.Text but it can be switched out.
To use, read and write:
public class MyClass {
public void Save() {
MutexedIsoStorageFile.Write(this, "MyClass.json", "MYCLASSJSON");
}
public static MyClass Load() {
return MutexedIsoStorageFile.Read<MyClass>("MyClass.json", "MYCLASSJSON");
}
}
public static class MutexedIsoStorageFile
{
public static T Read<T>(string fileName, string mutexName) where T : new()
{
var mutexFile = new Mutex(false, mutexName);
var model = new T();
mutexFile.WaitOne();
try
{
using (var store = IsolatedStorageFile.GetUserStoreForApplication())
using (var stream = new IsolatedStorageFileStream(fileName, FileMode.OpenOrCreate, FileAccess.Read, store))
using (var reader = new StreamReader(stream))
if (!reader.EndOfStream)
{
//var serializer = new XmlSerializer(typeof (T));
//model = (T) serializer.Deserialize(reader);
model = JsonSerializer.DeserializeFromReader<T>(reader);
}
}
finally
{
mutexFile.ReleaseMutex();
}
return model;
}
public static void Write<T>(T data, string fileName, string mutexName)
{
var mutexFile = new Mutex(false, mutexName);
mutexFile.WaitOne();
try
{
using (var store = IsolatedStorageFile.GetUserStoreForApplication())
using (var stream = new IsolatedStorageFileStream(fileName, FileMode.Create, FileAccess.Write, store))
{
//var serializer = new XmlSerializer(typeof (T));
//serializer.Serialize(stream, data);
JsonSerializer.SerializeToStream(data, stream);
}
}
finally
{
mutexFile.ReleaseMutex();
}
}