Populate Created and LastModified automagically in

2020-02-05 11:51发布

问题:

Looking forward to build a framework, (No repository pattern to working with DbSets directly) to autopopulate Created and last modified automatically, rather than spitting out these codes through out code base.

Could you point me out in right direction how to achieve it.

In past I tried populating these in constructors, however that seems like a nasty code and every time we pull up somting from database EF change tracking will mark the entity as modified.

.ctor()
    {
        Created = DateTime.Now;
        LastModified = DateTime.Now;
    }

public interface IHasCreationLastModified
    {
        DateTime Created { get; set; }
        DateTime? LastModified { get; set; }
    }

public class Account : IEntity, IHasCreationLastModified
{
    public long Id { get; set; }

    public DateTime Created { get; set; }
    public DateTime? LastModified { get; set; }
    public virtual IdentityUser IdentityUser { get; set; }
}

回答1:

Starting with v2.1, EF Core provides State change events:

New Tracked And StateChanged events on ChangeTracker can be used to write logic that reacts to entities entering the DbContext or changing their state.

You can subscribe to these events from inside your DbContext constructor

ChangeTracker.Tracked += OnEntityTracked;
ChangeTracker.StateChanged += OnEntityStateChanged;

and do something like this:

void OnEntityTracked(object sender, EntityTrackedEventArgs e)
{
    if (!e.FromQuery && e.Entry.State == EntityState.Added && e.Entry.Entity is IHasCreationLastModified entity)
        entity.Created = DateTime.Now;
}

void OnEntityStateChanged(object sender, EntityStateChangedEventArgs e)
{
    if (e.NewState == EntityState.Modified && e.Entry.Entity is IHasCreationLastModified entity)
        entity.LastModified = DateTime.Now;
}


回答2:

One possible solution (the one we're currently using where I work) is to override the SaveChanges() method in the DbContext and add a little bit of code to loop through changed entities setting the values

public override int SaveChanges()
{
    var changedEntriesCopy = ChangeTracker.Entries()
                .Where(e => e.State == EntityState.Added ||
                e.State == EntityState.Modified ||
                e.State == EntityState.Deleted)
                .ToList();
    var saveTime = DateTime.Now;

        foreach (var entityEntry in changedEntriesCopy)
        {
            if (entityEntry.Metadata.FindProperty("Created") != null && entityEntry.Property("Created").CurrentValue == null)
            {
                entityEntry.Property("Created").CurrentValue = saveTime;
            }

            if (entityEntry.Metadata.FindProperty("Updated") != null)
            {
                entityEntry.Property("Updated").CurrentValue = saveTime;
            }
        }
    return base.SaveChanges();
}

Our situation is basically set up similar to that - Created in our situation is nullable so that when a new entity is created the value is null in code up to creation (makes it easy to check if Created has been populated ever).

There may be other solutions, but this was the easiest to get set up for us, and hasnt had any noticeable performance impact