I'm pretty new to the C++ build flow, and I'm thinking of switching to use partial linking for my libraries instead of creating ar
archives. I'm hoping to reduce link time in an inevitable final compilation step that I have, and I figure partial linking some libraries once could save me time over linking everything in that final step.
Is what I'm describing possible? I figure it should be something along the lines ld -Ur -o mylib.o [components]
. Are there important build considerations that I'm not taking into account?
You lose an important effect of having the object files in an ar
archive, which is that only the referenced objects will be linked in.
If you have both foo.o
with the symbol foo
and bar.o with the symbol bar
in an ar
archive, and only reference the foo
symbol, only foo.o
would be linked in. If you instead do a partial link, the contents of both will end up in the executable, even if bar
is never referenced anywhere.
You could also try a faster linker, like gold.
The other time that you want to use ld -r to do a partial link is if you have some object files that contain static initialisation that are required to provide certain functionality but that is never called directly by any of the code.
If you'd like I can write up a document that showcases how this works and why it works!
(see run time C++ class registration for example, it uses a static register function that registers itself in a registry, which can then be used to create and return a Base* with polymorphic behaviour since it created a new object that was inherited from Base. See C++ runtime knowledge of classes which is an answer to a question I asked.)