I was reading that in C++ using macros like
#define max(a,b) (a > b ? a : b)
can result in a 'double evaluation'. Can someone give me an example of when a double evaluation occurs and why it's bad?
P.S.: Surprisingly I couldn't find any detailed explanation when googling for it except for an example in Clojure (which I can't understand).
Imagine you wrote this:
#define Max(a,b) (a < b ? b : a)
int x(){ turnLeft(); return 0; }
int y(){ turnRight(); return 1; }
then called it like this:
auto var = Max(x(), y());
Do you know that turnRight()
will be executed twice? That macro, Max
will expand to:
auto var = (x() < y() ? y() : x());
After evaluating the condition x() < y()
, the program then takes the required branch between y() : x()
: in our case true
, which calls y()
for the second time. See it Live On Coliru.
Simply put, passing an expression as an argument to your function-like macro, Max
will potentially evaluate that expression twice, because the expression will be repeated where ever the macro parameter it takes on, is used in the macro's definition. Remember, macros are handled by the preprocessor.
So, bottom line is, do not use macros to define a function (actually an expression in this case) simply because you want it to be generic, while it can be effectively done using a function templates
PS: C++ has a std::max
template function.
a
and b
occur two times in the macro definition. So if you use it with arguments that have side-effects, the side-effects are executed two times.
max(++i, 4);
will return 6 if i = 4
before the call. As it is not the expected behavior, you should prefer inline functions to replace such macros like max
.
Consider the following expression:
x = max(Foo(), Bar());
Where Foo
and Bar
are like this:
int Foo()
{
// do some complicated code that takes a long time
return result;
}
int Bar()
{
global_var++;
return global_var;
}
Then in the original max
expression is expanded like:
Foo() > Bar() ? Foo() : Bar();
In either case, Foo or Bar is going to executed twice. Thereby taking longer than necessary or changing the program state more than the expected number of times. In my simple Bar
example, it doesn't return the same value consistently.
The macro language in C and C++ is processed by a dedicated parser at the 'pre-processing' stage; the tokens are translated and the output is then fed into the input stream of the parser proper. #define
and #include
tokens are not recognized by the C or C++ parsers themselves.
This is important because it means that when a macro is said to be "expanded" it means literally that. Given
#define MAX(A, B) (A > B ? A : B)
int i = 1, j = 2;
MAX(i, j);
what the C++ parser sees is
(i > j ? i : j);
However if we use the macro with something more complex, the same expansion happens:
MAX(i++, ++j);
is expanded to
(i++ > ++j ? i++ : ++j);
If we pass something that makes a function call:
MAX(f(), g());
this will expand to
(f() > g() ? f() : g());
If the compiler/optimizer can demonstrate that f()
has no side-effects, then it will treat this as
auto fret = f();
auto gret = g();
(fret > gret) ? fret : gret;
If it can't, then it will have to call f() and g() twice, for example:
#include <iostream>
int f() { std::cout << "f()\n"; return 1; }
int g() { std::cout << "g()\n"; return 2; }
#define MAX(A, B) (A > B ? A : B)
int main() {
MAX(f(), g());
}
Live demo: http://ideone.com/3JBAmF
Similarly if we were calling an extern
function, the optimizer may not be able to avoid calling the function twice.