I'm having some difficulties with getUserMedia with HTML5 whilst developing my web page. This is the first time I've tried to implement this to record a users audio input. Flash is not an option for this project as it has to be used on mobile devices too.
I come here to see if anyone has experience with and knows how to implement an HTML5 with getUserMedia to record a users microphone for a certain amount of time (done with a session in PHP) and then saves and sends the audio file to a web server.
If this isn't possible then is there any other way, perhaps with a Java applet?
The js:
<script>
var onFail = function(e) {
console.log('Rejected!', e);
};
var onSuccess = function(s) {
var context = new webkitAudioContext();
var mediaStreamSource = context.createMediaStreamSource(s);
recorder = new Recorder(mediaStreamSource);
recorder.record();
// audio loopback
// mediaStreamSource.connect(context.destination);
}
window.URL = window.URL || window.webkitURL;
navigator.getUserMedia = navigator.getUserMedia || navigator.webkitGetUserMedia || navigator.mozGetUserMedia || navigator.msGetUserMedia;
var recorder;
var audio = document.querySelector('audio');
function startRecording() {
if (navigator.getUserMedia) {
navigator.getUserMedia({audio: true}, onSuccess, onFail);
} else {
console.log('navigator.getUserMedia not present');
}
}
function stopRecording() {
recorder.stop();
recorder.exportWAV(function(s) {
audio.src = window.URL.createObjectURL(s);
});
}
</script>
The HTML (linked to recorder.js from here):
<script type="text/javascript" src="recorder.js"> </script>
<input onclick="startRecording()" type="button" value="start recording">
<input onclick="stopRecording()" type="button" value="stop recording and play">