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I'm a relatively ok-ish programmer, but my main focus has been in application development with C# so far. I have almost zero experience with game development and 3d engines - I've begun reading up on how 3d Engines work in general, e.g. there was a wonderful guide explaining how to develop a very simple software-based 3D engine in C#. Very helpful, but that pretty much summarizes my whole experience with the topic. Also, I haven't really been working with C++ much so far (even though I'm aware of the basic conceptual differences to C#, and would consider getting up to at least "sufficient" speed in that language manageable).
So anyway, out of pure personal interest, I'd like to play around with developing - or rather, learning how to develop - simple DirectX-based 3d Graphics Engines for educational purposes. I'm simply interested in the graphics parts (no sound/animation/game states/networking or whatever, only very rudimentary input). Rendering some simple geometry, and then progressively learning how to extend this with more modern shading techniques would be fine.
I've already found some great resources for this. But before I dig into the topic: I know DirectX12 is around the corner, and seeing how much it seems to evolve the system, I'm really not sure if there are going to be many breaking changes to the API. Or in other words: I'm afraid that I start learning DirectX 11 stuff now, and in a few months from now it'll all be useless as DirectX 12 works in a significantly different way, from a programming point of view.
I'm not sure how much of this is already known, or if there are developer previous available to the broader public already. But if its possible to tell already: Would you guys recommend me waiting for DX12, or start with v11 as development will be very similar in the future anyway?
For the record, I know of course that learning DX11 won't hurt in any case. But I'm not in a rush, and if half of what I'd be learning now becomes obsolete in a few months, I'd prefer just waiting until then to slowly get started.