Using std::variant with recursion, without using b

2020-01-31 02:56发布

问题:

I'd like to replace boost::variants with C++17 std::variant and get rid of boost::recursive_wrapper, to remove dependency on boost completely in following code. How may I do that?

#include <boost/variant.hpp>
#include <type_traits>

using v = boost::variant<int, boost::recursive_wrapper<struct s> >;
struct s
{
    v val;
};

template<template <typename...> class R, typename T, typename ... Ts>
auto reduce(T t, Ts ... /*ts*/)
{
    return R<T, Ts...>{t};
}

template<typename T, typename F>
T adapt(F f)
{
    static_assert(std::is_convertible_v<F, T>, "");
    return f;
}

int main()
{
    int  val1 = 42;
    s    val2;
    auto val3 = adapt<v>(reduce<boost::variant>(val1, val2));
}

There are two generic functions: first function reduce chooses at runtime which argument to return (here it just returns first argument for brevity), second function adapt converts a value of type F to a value of type T.

In this example reduce returns an object of type boost::variant<int, s> which is then converted to an object of type boost::variant<int, boost::recursive_wrapper<s> >.

回答1:

boost::variant will heap allocate in order to have part of itself be recursively defined as itself. (It will also heap allocate in a number of other situations, uncertain how many)

std::variant will not. std::variant refuses to heap allocate.

There is no way to actually have a structure containing a possible variant of itself without a dynamic allocation, as such a structure can easily be shown to be infinite in size if statically declared. (You can encode the integer N by having N recursions of not-the-same: no fixed size buffer can hold an infinite amount of information.)

As such, the equivalent std::variant stores a smart pointer of some kind placeholder of a recursive instance of itself.

This may work:

struct s;
using v = std::variant< int, std::unique_ptr<s> >;
struct s
{
  v val;
  ~s();
};
inline s::~s() = default;

and failing that, try:

struct destroy_s;
struct s;
using v = std::variant<int, std::unique_ptr<s, destroy_s> >;
struct s
{
  v val;
  ~s();
};
struct destroy_s {
  void operator()(s* ptr){ delete ptr; }
};
inline s::~s() = default;

It does mean that client code has to knowingly interact with the unique_ptr<s> and not the struct s directly.

If you want to support copy semantics, you'll have to write a value_ptr that does copies, and give it the equivalent of struct copy_s; to implement that copy.

template<class T>
struct default_copier {
  // a copier must handle a null T const* in and return null:
  T* operator()(T const* tin)const {
    if (!tin) return nullptr;
    return new T(*tin);
  }
  void operator()(void* dest, T const* tin)const {
    if (!tin) return;
    return new(dest) T(*tin);
  }
};
template<class T, class Copier=default_copier<T>, class Deleter=std::default_delete<T>,
  class Base=std::unique_ptr<T, Deleter>
>
struct value_ptr:Base, private Copier {
  using copier_type=Copier;
  // also typedefs from unique_ptr

  using Base::Base;

  value_ptr( T const& t ):
    Base( std::make_unique<T>(t) ),
    Copier()
  {}
  value_ptr( T && t ):
    Base( std::make_unique<T>(std::move(t)) ),
    Copier()
  {}
  // almost-never-empty:
  value_ptr():
    Base( std::make_unique<T>() ),
    Copier()
  {}

  value_ptr( Base b, Copier c={} ):
    Base(std::move(b)),
    Copier(std::move(c))
  {}

  Copier const& get_copier() const {
    return *this;
  }

  value_ptr clone() const {
    return {
      Base(
        get_copier()(this->get()),
        this->get_deleter()
      ),
      get_copier()
    };
  }
  value_ptr(value_ptr&&)=default;
  value_ptr& operator=(value_ptr&&)=default;

  value_ptr(value_ptr const& o):value_ptr(o.clone()) {}
  value_ptr& operator=(value_ptr const&o) {
    if (o && *this) {
      // if we are both non-null, assign contents:
      **this = *o;
    } else {
      // otherwise, assign a clone (which could itself be null):
      *this = o.clone();
    }
    return *this;
  }
  value_ptr& operator=( T const& t ) {
    if (*this) {
      **this = t;
    } else {
      *this = value_ptr(t);
    }
    return *this;
  }
  value_ptr& operator=( T && t ) {
    if (*this) {
      **this = std::move(t);
    } else {
      *this = value_ptr(std::move(t));
    }
    return *this;
  }
  T& get() { return **this; }
  T const& get() const { return **this; }
  T* get_pointer() {
    if (!*this) return nullptr;
    return std::addressof(get());
  }
  T const* get_pointer() const {
    if (!*this) return nullptr;
    return std::addressof(get());
  }
  // operator-> from unique_ptr
};
template<class T, class...Args>
value_ptr<T> make_value_ptr( Args&&... args ) {
  return {std::make_unique<T>(std::forward<Args>(args)...)};
}

Live example of value_ptr.



标签: c++ boost c++17