Python 3.0 using turtle.onclick

2020-01-30 02:35发布

问题:

So here is my problem, I have to make a picture for my CS class and it is really frustrating estimating in turtle. I planed to use .onclick() to show me to position.

import turtle as t
def getPos(x,y):
    print("(", x, "," ,y,")")
    return

def main():
    t.onclick(getPos)
    t.mainloop()
main()

The turtle documentation seems to say that the onclick will pass the coordinates in a function that takes in two variables.

http://docs.python.org/3.1/library/turtle.html#turtle.onclick

NOTE: It works when I click on the arrow head, but thats not what I want. I want to click some other position on the screen to find out what coordinates I should send the arrow head to!

Any help would be appreciated.

回答1:

You need to use the Screen class. However, if you want to stay away from OOP, you can use the built-in method turtle.onscreenclick(func).

Replace

def main():
    t.onclick(getPos)
    t.mainloop()
main()

with

def main():
    t.onscreenclick(getPos)
    t.mainloop()
main()


回答2:

Awesome job figuring out a solution on your own.

Did you ever look through the docs for turtle?

http://docs.python.org/2/library/turtle.html

Looks like you can import screen as well as turtle from the module. screen has an onclick event of its own that does what you expect it to.

Note the following line on how to get access to the screen object:

The function Screen() returns a singleton object of a TurtleScreen subclass.
This function should be used when turtle is used as a standalone tool for
doing graphics. As a singleton object, inheriting from its class is not
possible.

Disclaimer: I've never used turtle before.



回答3:

Alright, I figured out a work around. Its not a perfect solution but it works pretty well. Because onclick will only respond if you click on the arrow head, I made the arrow head encompass the entire screen. Then I hid it. What you need to do is hover over the position you want to go to, press "a" and when it goes black click the screen. The shell will then display the coordinates you need. Make sure you always go back to (1000,0).

import turtle as t

def showTurtle():
    t.st()
    return

def getPos(x,y):
    print("(", x, "," ,y,")")
    return

def hideTurtle(x,y):
    t.ht()
    return

def main():
    t.speed(20)
    t.shapesize(1000,1000)
    t.up()
    t.goto(1000,0)
    t.ht()
    t.onkey(showTurtle,"a")
    t.listen()
    t.onclick(getPos)
    t.onrelease(hideTurtle)
    t.mainloop()
main()

Also, in case anyone from my class finds this, I am a CS student in binghamton and if you use this I recommend leaving no trace. The prof has seen this and will recognize it.



回答4:

You have to get first the screen object the turtle is drawing on and then call onclick() of the screen object. Here is an example:

import turtle as t

def getPos(x,y):
    print("(", x, "," ,y,")")
    return

def main():
    s = t.getscreen()
    s.onclick(getPos)
    t.mainloop()

main()


回答5:

Python 3.7 version.

import turtle as t

def click(x,y):
  print('Clicked:', x, y)

def main():
  s = t.Screen()
  s.onclick(click)

  s.mainloop()

main()

Note that the printing takes place at the console, not on Turtle.