I used canvas.drawLine to show a line but I want user to be able to see it being drawn from one point to another and also, if possible, control the duration of the animation. (something like progress bar but this is my custom widget)
可以将文章内容翻译成中文,广告屏蔽插件可能会导致该功能失效(如失效,请关闭广告屏蔽插件后再试):
问题:
回答1:
You can use an AnimationController to control the animation duration.
To draw the line "step by step" you can use a Tween (linear interpolation between a beginning and ending value).
Then you just need to pass the current progress to your line painter and calculate the new width/height on each paint()
when you call canvas.drawLine
.
Working example :
import 'package:flutter/material.dart';
class Line extends StatefulWidget {
@override
State<StatefulWidget> createState() => _LineState();
}
class _LineState extends State<Line> with SingleTickerProviderStateMixin {
double _progress = 0.0;
Animation<double> animation;
@override
void initState() {
super.initState();
var controller = AnimationController(duration: Duration(milliseconds: 3000), vsync: this);
animation = Tween(begin: 1.0, end: 0.0).animate(controller)
..addListener(() {
setState(() {
_progress = animation.value;
});
});
controller.forward();
}
@override
Widget build(BuildContext context) {
return CustomPaint(painter: LinePainter(_progress));
}
}
class LinePainter extends CustomPainter {
Paint _paint;
double _progress;
LinePainter(this._progress) {
_paint = Paint()
..color = Colors.green
..strokeWidth = 8.0;
}
@override
void paint(Canvas canvas, Size size) {
canvas.drawLine(Offset(0.0, 0.0), Offset(size.width - size.width * _progress, size.height - size.height * _progress), _paint);
}
@override
bool shouldRepaint(LinePainter oldDelegate) {
return oldDelegate._progress != _progress;
}
}
Then use it like this :
import 'package:flutter/material.dart';
class Home extends StatefulWidget {
@override
State<StatefulWidget> createState() {
return _HomeState();
}
}
class _HomeState extends State<Home> {
Widget build(BuildContext context) {
return new Scaffold(
appBar: AppBar(
title: Text('Line animation'),
leading: new Icon(Icons.insert_emoticon),
),
backgroundColor: Colors.white,
body: SizedBox(height: 200, width: 200, child: Line()),
);
}
}
The line will be drawn in the sized box from 0,0
to 200,200
in 3 seconds.
Result :
回答2:
use a custom CustomPainter
class that passes Animation
to the super
constructor - that way the CustomPainter#paint()
method is automagically called on each "frame" of the animation:
class MyCustomPainter extends CustomPainter {
List points;
Paint linePaint;
Animation anim;
Size size = Size.zero;
MyCustomPainter(Animation anim) : super(repaint: anim) {
linePaint = Paint()
..style = PaintingStyle.stroke
..color = Colors.red
..strokeCap = StrokeCap.round
..strokeWidth = 16;
this.anim = anim;
}
@override
void paint(Canvas canvas, Size size) {
if (size != this.size) {
print('new size $size');
this.size = size;
Rect r = (Offset.zero & size).deflate(linePaint.strokeWidth * 1.5);
points = [
[r.topLeft, r.bottomLeft], // begins
[r.bottomLeft, r.topRight], // ends
].map((o) => anim.drive(Tween(begin: o[0], end: o[1]))).toList();
}
canvas.drawLine(points[0].value, points[1].value, linePaint);
}
@override
bool shouldRepaint(CustomPainter oldDelegate) => true;
}
the complete working code would look like this:
import 'package:flutter/material.dart';
void main() {
runApp(AnimatedPainterTest());
}
class AnimatedPainterTest extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(),
body: Builder(
builder: (BuildContext context) {
AnimationController controller = AnimationController(
duration: Duration(milliseconds: 500),
vsync: Scaffold.of(context),
);
return Column(
children: <Widget>[
RaisedButton(
onPressed: () => controller.forward(from: 0.0),
child: Text('press me to start the animation'),
),
Expanded(
child: SizedBox.expand(
child: CustomPaint(
painter: MyCustomPainter(controller),
),
),
)
],
);
},
),
),
);
}
}
and the result is: