It is mentioned in C++ FAQ site -- "larger derived class objects get sliced when passed by value as a base class object", what does slicing mean? Any sample to demonstrate?
http://www.parashift.com/c++-faq-lite/value-vs-ref-semantics.html#faq-31.8
I am using VSTS 2008 + native C++ as my development environment.
Quoting this lecture:
Slicing
Suppose that class D is derived from
class C. We can think of D as class C
with some extra data and methods. In
terms of data, D has all the data that
C has, and possible more. In terms of
methods, D cannot hide any methods of
C, and may have additional methods. In
terms of existing methods of C, the
only thing that D can do is to
override them with its own versions.
If x is an object of class D, then we
can slice x with respect to C, by
throwing away all of the extensions
that made x a D, and keeping only the
C part. The result of the slicing is
always an object of class C.
slicing http://webdocs.cs.ualberta.ca/~hoover/Courses/201/201-New-Notes/lectures/slides/slice/slide1.gif
Design Principle: Slicing an object
with respect to a parent class C
should still produce a well-formed
object of class C.
Usage Warning: Even though D is-a C,
you must be careful. If you have a
argument type that is a C and you
supply a D it will be sliced if you
are doing call by value, pointer, or
reference. See the example below.
Note on virtual functions. Their
signatures are used to identify which
one to execute.
Watch out for the sliced = operator,
it can make the lhs inconsistent.
Also, the operator= is never virtual,
it wouldn't make sense. For example,
suppose classes A, B are both
subclasses of class C. Just because an
A is a C, and a B is a C, it doesn't
mean you can assign a B object to an A
object. Without run-time type
information you cannot make a safe
assignment.
Slicing means that the derived class information is lost. The base class parameter forces an object of the base class to created which share the same base-class state as the derived class. E.g:
struct B { int x; };
struct D : B { double y; };
void f(B b) {}
int main() {
D d;
f(d);
}
In the function f
you will not be able to access D::y
.
Edit: Thanks to everyone for editing. Please make sure that the edit adds value. Note that
- For
structs
the default inheritance is public
.
- If you fix the code, make sure you update the body too
struct A {
};
struct B : public A {
int x;
};
void f( A a ) {
// in here you can't access any of B's members - they have ben sliced
}
int main() {
B b;
f( b ); // slice!
}
Slicing is basically removing the derivedness of the derived class object to behave as if it were a base class object.
For ex:
class A
{
public:
int x;
};
class B : public A
{
public:
int y;
};
void test(A a)
{
}
int main()
{
B b;
test(b); // here the object b will be visible as A object in method test
//none of the B's data or methods are available.
}