I am trying to write a code that will make things appear on the screen at predetermined but irregular intervals using javafx. I tried to use a timer (java.util, not javax.swing) but it turns out you can't change anything in the application if you are working from a separate thread.(Like a Timer) Can anyone tell me how I could get a Timer to interact with the application if they are both separate threads?
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问题:
回答1:
If you touch any JavaFX component you must do so from the Platform thread (which is essentially the event dispatch thread for JavaFX.) You do this easily by calling Platform.runLater()
. So, for instance, it's perfectly safe to do this:
new Thread() {
public void run() {
//Do some stuff in another thread
Platform.runLater(new Runnable() {
public void run() {
label.update();
javafxcomponent.doSomething();
}
});
}
}.start();
回答2:
You don't need java.util.Timer
or java.util.concurrent.ScheduledExecutorService
to schedule future actions on the JavaFX application thread. You can use JavaFX Timeline as a timer:
new Timeline(new KeyFrame(
Duration.millis(2500),
ae -> doSomething()))
.play();
Alternatively, you can use a convenience method from ReactFX:
FxTimer.runLater(
Duration.ofMillis(2500),
() -> doSomething());
Note that you don't need to wrap the action in Platform.runLater
, because it is already executed on the JavaFX application thread.
回答3:
berry120 answer works with java.util.Timer too so you can do
Timer timer = new java.util.Timer();
timer.schedule(new TimerTask() {
public void run() {
Platform.runLater(new Runnable() {
public void run() {
label.update();
javafxcomponent.doSomething();
}
});
}
}, delay, period);
I used this and it works perfectly