I'm afraid to already have the unfortunate answer to this question but just in case... I'm using a SurfaceView to do some image processing with bitmaps (lights and colors modifications) and I would need to import the modified bitmap (i.e. the content of the SurfaceView) in a new bitmap so that I can save it as an image file.
I've been looking around and it seems that it's possible to get a bitmap from View.getDrawingCache() but it doesn't work with SurfaceView. All I get is an empty bitmap.
Is there any solution to this?
Thanks
Can you draw your SurfaceView onto a Canvas that's backed by a Bitmap?
// be sure to call the createBitmap that returns a mutable Bitmap
Bitmap b = Bitmap.createBitmap(100, 100, Bitmap.Config.ARGB_8888);
Canvas c = new Canvas(b);
yourSurfaceView.draw(c);
There is no simple way to capture frames of SurfaceView, so you can consider using TextureView instead of SurfaceView: the Bitmap can be retrieved using textureView.getBitmap()
method.
For API levels >=24, use the PixelCopy API.
Here's an example inside an ImageView:
public void DrawBitmap(){
Bitmap surfaceBitmap = Bitmap.createBitmap(600, 600, Bitmap.Config.ARGB_8888);
PixelCopy.OnPixelCopyFinishedListener listener = copyResult -> {
// success/failure callback
};
PixelCopy.request(YourSurfaceView, surfaceBitmap,listener,getHandler());
// visualize the retrieved bitmap on your imageview
setImageBitmap(plotBitmap);
}
}