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问题:
I've built a data-driven google map with different icons that get assigned to the map depending on the type of item located. So if I have 5 types of landmark, and each gets a different icon (store, library, hospital, etc.)-- what I'd like to do is generate the google icon objects dynamically. I was thinking something like this:
types = array('hospital','church','library','store',etc);
var i=0;
while (i<=types.length) {
var landmark + i = new google.maps.Icon();
landmark.image = "icon" + i + ".png";
i++;
}
however, as you've probably guessed, this doesn't work. I also tried using eval, like this:
while (i<=types.length) {
doIcon(i);
i++;
}
function doIcon(i){
eval("var landmark" + i + " = new.google.maps.Icon();");
return eval("landmark" + i);
}
but it didn't work either-- I'd appreciate any pointers on generating javascript variables dynamically. It's got to be pure js, I could do it in PHP but that's not an option here.
Thanks!
回答1:
It's really easy to do: object["variablename"] = whatever;
So for example you could have an object: var Landmarks = {}
and you could add to it like so: Landmarks["landmark" + i] = new google.maps.Icon();
and pass it that way.
If you need these variables to be global (why would you?) you can access the global object directly using window
.
回答2:
If you're going to do it using a declared object such as Landmark["landmark" + i]
, you really may as well use an index array rather than an associative, it's much easier for iteration. Objects aren't really used with indexed properties because Arrays do a much better job of it:
var myObj = // object version
{
"item0": "blah",
"item1": "blah"
// etc
}
var myArr = // array version
[
"blah",
"blah"
// etc
]
Much more sensible to use the array:
landmarks = []; // new array
types = array('hospital','church','library','store',etc);
var i=0;
while (i<=types.length) {
landmarks.push(new google.maps.Icon());
landmarks[i].image = "icon" + i + ".png";
i++;
}
It makes more sense to do it that way and for...in
loops on objects can get a bit messy with prototyped properties being enumerable, etc.
If you're trying to make a variable global, add it to the window object:
var myCustomVar = "landmark" + i;
window[myCustomVar] = new google.maps.Icon();
alert(landmark0);
But this would be polluting the global namespace with many unnecessary variables. So you'd still be better with an array:
window.landmarks = [];
landmarks.push(new google.maps.Icon());
// etc...
回答3:
Just to answer your question directly (although please note that this is not the solution you want. Check out the other answers. This is just for documentation!), here's a copy-paste from a JavaScript console:
> window["myNamedVar"] = "Hello, World!";
> console.log(myNamedVar);
"Hello, World!"
回答4:
You'd be better off creating a javascript object which you can use somewhat like an associative array is used in PHP:
var types = ['hospital','church','library','store'];
var landmarks= {};
for (var i in types) {
landmarks[types[i]]= new google.maps.Icon();
landmarks[types[i]].image = "icon" + i + ".png";
}
alert(landmarks['hospital'].image); // displays "icon0.png"
回答5:
Do you really need those variables? Can't you do with this:
var types = ['hospital','church','library','store'];
for(var i =0; i < types.length; i += 1) (new google.maps.Icon()).image = "icon" + i + ".png";
Modifications done based on comment:
icon name pattern changed from icon + index + .png to icon + type + .png
and saving the results of the loop.
types = ['hospital','church','library','store'];
var landmarks = {};
// images names are of the form icon + type + .png
function createIcon(type)
{
var icon = new google.maps.Icon();
icon.image = "icon" + type + ".png";
return icon;
}
// mapping of landamarks by type and icon
for (var i = 0, len = types.length; i < len; i++)
{
landmarks[types[i]] = createIcon(types[i]);
}
the result is :
{
hospital : icon,
church : icon,
...
}
where icon is a google map icon that has an image attribute that is a string of the form "icon{type}.png" , e.g, iconhostpital.png, iconchurch.png.
To use the icons write landmarks.type
where type is one the names in the array of types, e.g. landmarks.hospital
.
if the image names are of the form icon + number + .png, and the number for each type is equivalent to its index in the array replace the call createIcon(type[i]) for createIcon(i).