I change the position of a UIView with following codes without changing size of the view.
CGRect f = aView.frame;
f.origin.x = 100; // new x
f.origin.y = 200; // new y
aView.frame = f;
Is there more simple way to change only the view position?
I change the position of a UIView with following codes without changing size of the view.
CGRect f = aView.frame;
f.origin.x = 100; // new x
f.origin.y = 200; // new y
aView.frame = f;
Is there more simple way to change only the view position?
aView.center = CGPointMake(150, 150); // set center
or
aView.frame = CGRectMake( 100, 200, aView.frame.size.width, aView.frame.size.height ); // set new position exactly
or
aView.frame = CGRectOffset( aView.frame, 10, 10 ); // offset by an amount
Edit:
I didn't compile this yet, but it should work:
#define CGRectSetPos( r, x, y ) CGRectMake( x, y, r.size.width, r.size.height )
aView.frame = CGRectSetPos( aView.frame, 100, 200 );
I had the same problem. I made a simple UIView category that fixes that.
.h
#import <UIKit/UIKit.h>
@interface UIView (GCLibrary)
@property (nonatomic, assign) CGFloat height;
@property (nonatomic, assign) CGFloat width;
@property (nonatomic, assign) CGFloat x;
@property (nonatomic, assign) CGFloat y;
@end
.m
#import "UIView+GCLibrary.h"
@implementation UIView (GCLibrary)
- (CGFloat) height {
return self.frame.size.height;
}
- (CGFloat) width {
return self.frame.size.width;
}
- (CGFloat) x {
return self.frame.origin.x;
}
- (CGFloat) y {
return self.frame.origin.y;
}
- (CGFloat) centerY {
return self.center.y;
}
- (CGFloat) centerX {
return self.center.x;
}
- (void) setHeight:(CGFloat) newHeight {
CGRect frame = self.frame;
frame.size.height = newHeight;
self.frame = frame;
}
- (void) setWidth:(CGFloat) newWidth {
CGRect frame = self.frame;
frame.size.width = newWidth;
self.frame = frame;
}
- (void) setX:(CGFloat) newX {
CGRect frame = self.frame;
frame.origin.x = newX;
self.frame = frame;
}
- (void) setY:(CGFloat) newY {
CGRect frame = self.frame;
frame.origin.y = newY;
self.frame = frame;
}
@end
UIView's also have a center
property. If you just want to move the position rather than resize, you can just change that - eg:
aView.center = CGPointMake(50, 200);
Otherwise you would do it the way you posted.
I found a similar approach (it uses a category as well) with gcamp's answer that helped me greatly here. In your case is as simple as this:
aView.topLeft = CGPointMake(100, 200);
but if you want for example to centre horizontal and to the left with another view you can simply:
aView.topLeft = anotherView.middleLeft;
The solution in the selected answer does not work in case of using Autolayout. If you are using Autolayout for views take a look at this answer.
CGRectOffset
has since been replaced with the instance method offsetBy
.
https://developer.apple.com/reference/coregraphics/cgrect/1454841-offsetby
For example, what used to be
aView.frame = CGRectOffset(aView.frame, 10, 10)
would now be
aView.frame = aView.frame.offsetBy(dx: CGFloat(10), dy: CGFloat(10))
aView.frame = CGRectMake(100, 200, aView.frame.size.width, aView.frame.size.height);
In my work we not use macros. So the solution provide by @TomSwift inspired to me. I see the implementation for CGRectMake and create the same CGRectSetPos but without macros.
CG_INLINE CGRect
CGRectSetPos(CGRect frame, CGFloat x, CGFloat y)
{
CGRect rect;
rect.origin.x = x; rect.origin.y = y;
rect.size.width = frame.size.width; rect.size.height = frame.size.height;
return rect;
}
To use I only put frame, X and Y
viewcontroller.view.frame = CGRectSetPos(viewcontroller.view.frame, 100, 100);
Work for me ^_^
If anybody needs light Swift
extension to change UIView
margins easily - you can use this
view.top = 16
view.right = self.width
view.bottom = self.height
self.height = view.bottom
@TomSwift Swift 3 answer
aView.center = CGPoint(x: 150, y: 150); // set center
Or
aView.frame = CGRect(x: 100, y: 200, width: aView.frame.size.width, height: aView.frame.size.height ); // set new position exactly
Or
aView.frame = aView.frame.offsetBy(dx: CGFloat(10), dy: CGFloat(10)) // offset by an amount
Here is the Swift 3 answer for anyone looking since Swift 3 does not accept "Make".
aView.center = CGPoint(x: 200, Y: 200)
Other way:
CGPoint position = CGPointMake(100,30);
[self setFrame:(CGRect){
.origin = position,
.size = self.frame.size
}];
This i save size parameters and change origin only.