Disable arrow key scrolling in users browser

2020-01-27 01:31发布

问题:

I'm making a game using canvas, and javascript.

When the page is longer than the screen (comments, etc.) pressing the down arrow scrolls the page down, and makes the game impossible to play.

What can I do to prevent the window from scrolling when the player just wants to move down?

I guess with Java games, and such, this is not a problem, as long as the user clicks on the game.

I tried the solution from: How to disable page scrolling in FF with arrow keys ,but I couldn't get it to work.

回答1:

Summary

Simply prevent the default browser action:

window.addEventListener("keydown", function(e) {
    // space and arrow keys
    if([32, 37, 38, 39, 40].indexOf(e.keyCode) > -1) {
        e.preventDefault();
    }
}, false);

Original answer

I used the following function in my own game:

var keys = {};
window.addEventListener("keydown",
    function(e){
        keys[e.keyCode] = true;
        switch(e.keyCode){
            case 37: case 39: case 38:  case 40: // Arrow keys
            case 32: e.preventDefault(); break; // Space
            default: break; // do not block other keys
        }
    },
false);
window.addEventListener('keyup',
    function(e){
        keys[e.keyCode] = false;
    },
false);

The magic happens in e.preventDefault();. This will block the default action of the event, in this case moving the viewpoint of the browser.

If you don't need the current button states you can simply drop keys and just discard the default action on the arrow keys:

var arrow_keys_handler = function(e) {
    switch(e.keyCode){
        case 37: case 39: case 38:  case 40: // Arrow keys
        case 32: e.preventDefault(); break; // Space
        default: break; // do not block other keys
    }
};
window.addEventListener("keydown", arrow_keys_handler, false);

Note that this approach also enables you to remove the event handler later if you need to re-enable arrow key scrolling:

window.removeEventListener("keydown", arrow_keys_handler, false);

References

  • MDN: window.addEventListener
  • MDN: window.removeEventListener


回答2:

For maintainability, I would attach the "blocking" handler on the element itself (in your case, the canvas).

theCanvas.onkeydown = function (e) {
    if (e.key === 'ArrowUp' || e.key === 'ArrowDown') {
        e.view.event.preventDefault();
    }
}

Why not simply do window.event.preventDefault()? MDN states:

window.event is a proprietary Microsoft Internet Explorer property which is only available while a DOM event handler is being called. Its value is the Event object currently being handled.

Further readings:

  • https://developer.mozilla.org/en-US/docs/Web/API/UIEvent/view
  • https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/key