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问题:
I am able to pull down the latest android source code into a Ubuntu virtual machine 32-bit (Host: Windows 7 64-bit). The build completes without any errors.
Then I tried to follow these instructions, where it mentions that I should run the emulator on the root of my source code. However, when I tried that, I get an error stating that this command is not found.
So I went to the folder out/host/linux-x86/bin
and I found out that there are couple files for emulator*
:
emulator
emulator-arm
emulator_renderer
emulator-ui
emulator-x86
When I typed the emulator
and emulator-x86
here, it also doesn't work. Here is the error I'm getting:
xxxx/out/host/linux-x86/bin$ ./emulator-x86
emulator: ERROR: You did not specify a virtual device name, and the system
directory could not be found.
If you are an Android SDK user, please use '@<name>' or '-avd <name>'
to start a given virtual device (see -help-avd for details).
Otherwise, follow the instructions in -help-disk-images to start the emulator
So when I run ./emulator-x86 -help-disk-images
, I see the following:
If you are building from the Android build system, you should
have ANDROID_PRODUCT_OUT defined in your environment, and the
emulator shall be able to pick-up the right image files automatically.
See -help-build-images for more details.
I built this myself, so I would think that ANDROID_PRODUCT_OUT
is set in my environment variables, but I don't see it. So I think that I should run some other shell script to get that set.
I looked at the img
files, I saw couple at the location out/target/product/generic
:
ramdisk.img
system.img
userdata.img
Could anyone shed some light on this and assist me on what I should do next? I am new to Android and I did some research on this but I couldn't find any similar issues.
回答1:
I do not know for which product you do your build but to run emulator you can use the following command:
out/host/linux-x86/bin/emulator -sysdir out/target/product/generic/ -system out/target/product/generic/system.img -ramdisk out/target/product/generic/ramdisk.img -data out/target/product/generic/userdata.img -kernel prebuilt/android-arm/kernel/kernel-qemu -sdcard sdcard.img -skindir sdk/emulator/skins -skin WVGA800 -scale 0.7 -memory 512 -partition-size 1024
Just copy it into .sh file into the root of your Android source folder and run this file. Or you can just run it but you should chdir to your Android source folder root at first.
And do not forget to create an sdcard image in the root folder with command mksdcard
.
回答2:
After much puzzling and encountering many of the same problems, I've found a way to get everything working from a new environment.
Environment
First of all, make sure you set your environment with the changes to ~/.bashrc
that Android recommends, including:
export USE_CCACHE=1
ccache -M 10G
Follow the steps for downloading the Android source, if you haven't already done so.
Then set up some functions for the environment:
$ . build/envsetup.sh
You now should actually execute one of those functions to get the paths set correctly (as Pingzhong Li pointed out, this is not mentioned in the Android build instructions!):
$ set_stuff_for_environment
First build
Start building! For instance:
$ lunch full-eng
$ make -j4
(Here, 4 threads is ideal for my machine. Change as you see fit.)
When the build finishes, simply launch the emulator:
$ emulator
Subsequent builds
I've found that to get the system.img
to rebuild, you need to remove the following files/directories:
out/target/product/generic/obj/PACKAGING/
out/target/product/generic/system.img
Then simply repeat:
$ make -j4
$ emulator
回答3:
Just for reference I had this similar problem and after trying different things I found the solution to be running lunch
(after running envsetup.sh) and picking the target in this case aosp_arm-eng
. You have to do this everytime you start a new shell because it sets up certain environment variables the emulator needs to run the avd.Provided you have built the target.
回答4:
How to run Emulator step by step guide.
Running emulator in downloaded android AOSP source code is as below :-
Step 1
If you have finished your build and generated System image correctly in current running Terminal(Ubuntu), Then it is stragiht forward. Just type below command in your terminal:-
emulator
Step 2
If you have generated system image earlier and you have started a fresh terminal(Ubuntu) then run the following command one by one :-
source build/envsetup.sh
lunch 1
here 1 is my lunch type, you can replace it with yours like(7, 8 etc) and in the last
emulator
Thats it it will lunch your emulator correctly.
Thanks Guys Happy Coding !!!!
回答5:
#!/usr/bin/env bash
ANDROID_BUILD_OUT=/path/to/android/build/output/
ANDROID_SDK_LINUX=/path/to/android/sdk
ANDROID_BUILD=${ANDROID_BUILD_OUT}/android/target/product/generic
${ANDROID_SDK_LINUX}/tools/emulator \
-sysdir ${ANDROID_BUILD} \
-system ${ANDROID_BUILD}/system.img \
-ramdisk ${ANDROID_BUILD}/ramdisk.img \
-data ${ANDROID_BUILD}/userdata.img \
-kernel ${ANDROID_SDK_LINUX}/system-images/android-18/armeabi-v7a/kernel-qemu \
-skindir ${ANDROID_SDK_LINUX}/platforms/android-18/skins \
-skin WVGA800 \
-scale 0.7 \
-memory 512 \
-partition-size 1024
回答6:
On a mac, you can add the following lines into your ~/.bash_profile file. Change your disk image and src folders accordingly.
# start emulator
function startEmulator { hdiutil attach ~/android.dmg.sparseimage -mountpoint /Volumes/android;
cd /Volumes/android/AndroidSrc;
source build/envsetup.sh;
lunch aosp_arm-eng;
/Volumes/android/AndroidSrc/out/host/darwin-x86/bin/emulator; }
After that, create a new terminal and type:
startEmulator
Your emulator can be started. This works on mac.
回答7:
Just type emulator on your shell and it will launch the emulator of the latest build as its path is set to the PATH variable of your shell.
回答8:
If you have the "android sdk" on your machine, then your "emulator" could be picked up from there instead of /out/.... dir.
When you want to work with your "own" emulator, you can rename the "android sdk" directory. Then your "emulator" will be picked up.
Hope this helps you!
Regards
Sammoh
回答9:
export MY_PWD=/work/ABC/Google_Android
export ANDROID_BUILD_TOP=/work/ABC/Google_Android
export PATH=$PATH:$MY_PWD/prebuilts/gcc/linux
export ANDROID_PRODUCT_OUT=$MY_PWD/out/target/product/generic
The above is my env setting.
ANDROID_BUILD_TOP solved the
"emulator: ERROR: You did not specify a virtual device name, and the system
directory could not be found"
on my machine
回答10:
I performed this way
I modified the ./build/envsetup.sh file, I only changed the set_stuff_for_environment
function set_stuff_for_environment()
{
setpaths
set_sequence_number
export ANDROID_BUILD_TOP=$(gettop)
# With this environment variable new GCC can apply colors to warnings/errors
export GCC_COLORS='error=01;31:warning=01;35:note=01;36:caret=01;32:locus=01:quote=01'
export ASAN_OPTIONS=detect_leaks=0
export ANDROID_PRODUCT_OUT=/var/www/android/out/target/product/generic_x86_64
echo $ANDROID_PRODUCT_OUT
}
At the root of the project I created a file named start.sh
#!/usr/bin/env bash
ANDROID_BUILD_OUT=/var/www/android/out
ANDROID_SDK_LINUX=/opt/android-studio/sdk
ANDROID_BUILD=${ANDROID_BUILD_OUT}/target/product/generic_x86_64
sudo chmod -R 777 /dev/kvm
source build/envsetup.sh
set_stuff_for_environment
./prebuilts/android-emulator/linux-x86_64/emulator \
-debug-init -logcat '*:v' -verbose \
-sysdir ${ANDROID_BUILD} \
-system ${ANDROID_BUILD}/system.img \
-ramdisk ${ANDROID_BUILD}/ramdisk.img \
-skindir ${ANDROID_SDK_LINUX}/platforms/android-28/skins \
-skin WVGA800 \
-partition-size 2000
-scale 0.7 \
-memory 2000 \
-data ${ANDROID_BUILD}/userdata.img \