How to draw path with variable width in canvas

2019-01-19 08:37发布

问题:

I am using the following line of code to draw path on a Canvas, So far everything works fine and i can easily draw path using this code.

But now our requirement is to draw path with variable width, means the path user draw is based on the pressure applied by the user, I mean to say if the user applied light pressure the path will be thin and if the user applied high pressure the path will be thick and so on. So far i succeeded in drawing path with variable width also, but the line drawn are not smooth. Why its happening so, is anything i miss in my code

Help me to short this out.

Code that I used for Drawing path with one Width

 public class FingerPaint extends GraphicsActivity
{
    @Override
    protected void onCreate(Bundle savedInstanceState)
    {
        super.onCreate(savedInstanceState);
        setContentView(new MyView(this));
    }

    public void colorChanged(int color) 
    {

    }

    public class MyView extends View 
    {
        private static final float STROKE_WIDTH = 5f;       

        private Paint paint = new Paint();

        private Path mPath = new Path();
        ArrayList<Path> mPaths = new ArrayList<Path>();

        ArrayList<Integer> mStrokes = new ArrayList<Integer>();

        private float lastTouchX;
        private float lastTouchY;
        private final RectF dirtyRect = new RectF();

        private int lastStroke = -1;
        int variableWidthDelta = 0;

        private float           mX, mY;

        private static final float       TOUCH_TOLERANCE = 4;

        public MyView(Context context) 
        {
            super(context);

            paint.setAntiAlias(true);
            paint.setDither(true);
            paint.setStyle(Paint.Style.STROKE);
            paint.setStrokeJoin(Paint.Join.ROUND);
            paint.setStrokeCap(Paint.Cap.ROUND);    
            paint.setStrokeWidth(STROKE_WIDTH);
        }

        public void clear()
        {
            mPath.reset();
            // Repaints the entire view.
            invalidate();
        }

        @Override
        protected void onDraw(Canvas canvas) 
        {
            for(int i=0; i<mPaths.size();i++)
            {
                paint.setStrokeWidth(mStrokes.get(i));
                canvas.drawPath(mPaths.get(i), paint);
            }
        }

        @Override
        public boolean onTouchEvent(MotionEvent event) 
        {
            float eventX = event.getX();
            float eventY = event.getY();
            int historySize = event.getHistorySize();

            switch (event.getAction()) 
            {
                case MotionEvent.ACTION_DOWN:
                {
                    resetDirtyRect(eventX, eventY);
                    mPath.reset();
                    mPath.moveTo(eventX, eventY);
                    mX = eventX;
                    mY = eventY;
                    break;                  
                }
                case MotionEvent.ACTION_MOVE:
                {                   
                    if (event.getPressure()>=0.00 && event.getPressure()<0.05)
                    {
                        variableWidthDelta = -2;
                    }
                    else if (event.getPressure()>=0.05 && event.getPressure()<0.10)
                    {
                        variableWidthDelta = -2;
                    }
                    else if (event.getPressure()>=0.10 && event.getPressure()<0.15)
                    {
                        variableWidthDelta = -2;
                    }
                    else if (event.getPressure()>=0.15 && event.getPressure()<0.20)
                    {
                        variableWidthDelta = -2;
                    }
                    else if (event.getPressure()>=0.20 && event.getPressure()<0.25)
                    {
                        variableWidthDelta = -2;
                    }
                    else if (event.getPressure() >= 0.25 && event.getPressure()<0.30)
                    {
                        variableWidthDelta = 1;
                    }
                    else if (event.getPressure() >= 0.30 && event.getPressure()<0.35)
                    {
                        variableWidthDelta = 2;
                    }
                    else if (event.getPressure() >= 0.35 && event.getPressure()<0.40)
                    {
                        variableWidthDelta = 3;
                    }
                    else if (event.getPressure() >= 0.40 && event.getPressure()<0.45)
                    {
                        variableWidthDelta = 4;
                    }
                    else if (event.getPressure() >= 0.45 && event.getPressure()<0.60)
                    {
                        variableWidthDelta = 5;
                    }

                    float dx = Math.abs(eventX - mX);
                    float dy = Math.abs(eventY - mY);

                    if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE)
                    {
                        if(lastStroke != variableWidthDelta)
                        {   
                            mPath.lineTo(mX, mY);

                            mPath = new Path();
                            mPath.moveTo(mX,mY);
                            mPaths.add(mPath);
                            mStrokes.add(variableWidthDelta);
                        }

                        mPath.quadTo(mX, mY, (eventX + mX)/2, (eventY + mY)/2);
                        mX = eventX;
                        mY = eventY;
                    }

                    for (int i = 0; i < historySize; i++)
                    {
                        float historicalX = event.getHistoricalX(i);
                        float historicalY = event.getHistoricalY(i);
                        expandDirtyRect(historicalX, historicalY);
                    }

                    break;
                }
                case MotionEvent.ACTION_UP:
                {
                    for (int i = 0; i < historySize; i++)
                    {
                        float historicalX = event.getHistoricalX(i);
                        float historicalY = event.getHistoricalY(i);
                        expandDirtyRect(historicalX, historicalY);
                    }

                   mPath.lineTo(mX, mY);                   
                   break;
                }
            }

            // Include half the stroke width to avoid clipping.
            invalidate();

            lastTouchX = eventX;
            lastTouchY = eventY;
            lastStroke = variableWidthDelta;

            return true;
        }

        private void expandDirtyRect(float historicalX, float historicalY) 
        {
            if (historicalX < dirtyRect.left)
            {
                dirtyRect.left = historicalX;
            } 
            else if (historicalX > dirtyRect.right)
            {
                dirtyRect.right = historicalX;
            }
            if (historicalY < dirtyRect.top) 
            {
                dirtyRect.top = historicalY;
            } 
            else if (historicalY > dirtyRect.bottom) 
            {
                dirtyRect.bottom = historicalY;
            }
        }

        /**
         * Resets the dirty region when the motion event occurs.
         */
        private void resetDirtyRect(float eventX, float eventY) 
        {
            // The lastTouchX and lastTouchY were set when the ACTION_DOWN
            // motion event occurred.
            dirtyRect.left = Math.min(lastTouchX, eventX);
            dirtyRect.right = Math.max(lastTouchX, eventX);
            dirtyRect.top = Math.min(lastTouchY, eventY);
            dirtyRect.bottom = Math.max(lastTouchY, eventY);
        }
    }
}

回答1:

You can use getPressure() method and combine it with this answer https://stackoverflow.com/a/15533607/1112882 to make it work. Idea is to keep storing widths and using it.



回答2:

I just found this link. May be possible it'll help you. Try to implement it. It seems this is, what you want.

http://www.blogosfera.co.uk/2013/03/how-to-draw-a-path-with-variable-stroke-width/

For Managing uniform Drawing of path check the following link:

Android How to draw a smooth line following your finger

Hope this will help.



回答3:

Update: Thanks to Raghunandan and M-WaJeEh.

I was wrong. You can refer to this SO question.

android find pressure on screen

And the other link in the comments section.

http://developer.android.com/reference/android/view/MotionEvent.html#getPressure(int)



回答4:

Path does not support variable width drawing.

You can get the touch pressure and velocity using MotionEvent.getPressure() and VelocityTracker.computeCurrentVelocity() methods.

Next, you need to create a function to map a particular velocity or pressure to a certain width.

Assuming you have these ready, One way to draw variable width paths would be to divide a path into multiple paths each of a different width. For instance, if width needs to progress from 10 to 50 over the course of a single path, you can have 10 paths instead of width 5,10,15,20... and so on. You will have to do a lot of optimization as creating a large number of Path objects will lead to memory consumption.

Another way is to use quad-curves or bezier curves.



回答5:

@Override
    protected synchronized void onDraw(Canvas canvas) {
        super.onDraw(canvas);
        this.canvas = canvas;
        Log.d("tag", "Padding" + padding);
        int newPadding = (int) padding;

        // Set Min X
        int xPadding = (int) padding;
        Paint bottomLeftTextPaint = new Paint();
        Typeface tf = Typeface.create("Helvetica", Typeface.NORMAL);
        bottomLeftTextPaint.setColor(context.getResources().getColor(
                R.color.common_color_rangeseekbar_bottomtext));
        bottomLeftTextPaint.setTextAlign(Align.LEFT);
        bottomLeftTextPaint.setTypeface(tf);
        bottomLeftTextPaint.setTextSize(20);

        bottomLeftTextPaint.setColor(context.getResources().getColor(
                R.color.common_color_rangeseekbar_bottomtext));
        canvas.drawText(absoluteMinValue + "", newPadding - 5,
                0.5f * (getHeight() + lineHeight) + 30, bottomLeftTextPaint);
        // draw seek bar background line
        final RectF rect = new RectF(newPadding - 5,
                0.5f * (getHeight() - lineHeight), getWidth() - padding,
                0.5f * (getHeight() + lineHeight));
        paint.setStyle(Style.FILL);
        // paint.setColor(Color.parseColor("#ED797F"));
        paint.setColor(Color.parseColor("#e2e2e2"));
        paint.setAntiAlias(true);
        canvas.drawRect(rect, paint);
        RectF rectStartLine = new RectF(newPadding - 5,
                0.5f * (getHeight() - lineHeight) - 5, padding,
                0.5f * (getHeight() + lineHeight) + 5);
        paint.setStyle(Style.FILL);
        paint.setColor(Color.BLACK);
        paint.setAntiAlias(true);
        canvas.drawRect(rectStartLine, paint);
        // End Line
        // RectF rectEndLine = new RectF(getWidth() - padding,
        // 0.5f * (getHeight() - lineHeight) - 5,
        // getWidth() - padding + 5, 0.5f * (getHeight() + lineHeight) + 5);
        RectF rectEndLine = new RectF(getWidth() - padding,
                0.5f * (getHeight() - lineHeight) - 5,
                getWidth() - padding + 5, 0.5f * (getHeight() + lineHeight) + 5);
        paint.setStyle(Style.FILL);
        paint.setColor(Color.BLACK);
        paint.setAntiAlias(true);
        canvas.drawRect(rectEndLine, paint);
        // End Text
        // Set Min X
        int xEndPadding = (int) padding;

        paint.setColor(Color.parseColor(context.getResources().getString(
                R.color.common_color_rangeseekbar_bottomtext)));
        paint.setTextSize(20);
        int max = (Integer) absoluteMaxValue;
        String MaxValue = String.valueOf(max);
        paint.setColor(Color.parseColor(context.getResources().getString(
                R.color.common_color_rangeseekbar_bottomtext)));
        Paint bottomTextPaint = new Paint();
        bottomTextPaint.setTypeface(tf);
        bottomTextPaint.setColor(context.getResources().getColor(
                R.color.common_color_rangeseekbar_bottomtext));
        bottomTextPaint.setTextAlign(Align.RIGHT);
        bottomTextPaint.setTypeface(tf);
        bottomTextPaint.setTextSize(20);
        // if (MaxValue.length() > 4) {
        //
        // canvas.drawText(absoluteMaxValue + "", getWidth() - padding - 23,
        // 0.5f * (getHeight() + lineHeight) + 30, bottomTextPaint);
        // } else if (MaxValue.length() > 3) {
        // canvas.drawText(absoluteMaxValue + "", getWidth() - padding - 18,
        // 0.5f * (getHeight() + lineHeight) + 30, bottomTextPaint);
        // } else if (MaxValue.length() > 2) {
        // canvas.drawText(absoluteMaxValue + "", getWidth() - padding - 13,
        // 0.5f * (getHeight() + lineHeight) + 30, bottomTextPaint);
        // } else {
        canvas.drawText(absoluteMaxValue + "", getWidth() - padding,
                0.5f * (getHeight() + lineHeight) + 30, bottomTextPaint);
        // }
        // draw seek bar active range line
        rect.left = normalizedToScreen(normalizedMinValue);
        rect.right = normalizedToScreen(normalizedMaxValue);

        // orange color
        paint.setColor(DEFAULT_COLOR);
        paint.setTypeface(tf);

        canvas.drawRect(rect, paint);
        Paint headerPaint = new Paint();
        // Set TextSize
        headerPaint.setTextSize(20);
        headerPaint.setTextAlign(Align.LEFT);
        headerPaint.setTypeface(tf);
        headerPaint.setColor(Color.parseColor(context.getResources().getString(
                R.color.common_color_rangeseekbar_toptext)));
        headerPaint.setTextAlign(Align.LEFT);
        // draw minimum thumb
        drawThumb(normalizedToScreen(normalizedMinValue),
                Thumb.MIN.equals(pressedThumb), canvas);
        canvas.drawText("" + getSelectedMinValue(),
                normalizedToScreen(normalizedMinValue)-5,
                (float) ((0.5f * getHeight()) - thumbHalfHeight) - 8,
                headerPaint);
        // draw maximum thumb
        drawThumb(normalizedToScreen(normalizedMaxValue),
                Thumb.MAX.equals(pressedThumb), canvas);
        // Right TrackText
        Paint righText = new Paint();
        righText.setTextAlign(Align.RIGHT);
        righText.setAntiAlias(true);
        righText.setTextSize(20);
        righText.setTypeface(tf);
        canvas.drawText("" + getSelectedMaxValue(),
                normalizedToScreen(normalizedMaxValue),
                (float) ((0.5f * getHeight()) - thumbHalfHeight) , righText);
    }


回答6:

Maybe this will help you, had to implement one myself.