I found this RGB to HSL script over at http://www.mjijackson.com/2008/02/rgb-to-hsl-and-rgb-to-hsv-color-model-conversion-algorithms-in-javascript. I can't find any other small decent ones. The issue is that this code doesn't even really work. Would anybody know why? (I don't know a bit of color math, but maybe it's returning the complementary?)
function rgbToHsl(r, g, b){
r /= 255, g /= 255, b /= 255;
var max = Math.max(r, g, b), min = Math.min(r, g, b);
var h, s, l = (max + min) / 2;
if(max == min){
h = s = 0; // achromatic
}else{
var d = max - min;
s = l > 0.5 ? d / (2 - max - min) : d / (max + min);
switch(max){
case r: h = (g - b) / d + (g < b ? 6 : 0); break;
case g: h = (b - r) / d + 2; break;
case b: h = (r - g) / d + 4; break;
}
h /= 6;
}
return [h, s, l];
}
Edit: when I run rgbToHsl(126,210,22)
it's giving me [ .24, .81, .45 ], which is the HSL for an orange color.
The resulting HSV array has to be interpreted as three fractions. For some programs, if you want to express HSV as integers, you multiply the "H" value by 360 and the "S" and "V" values by 100. The HSV value you quote for your green shade RGB[126, 210, 22] is HSV [87, 81, 45] in integers. You could change the function to return such integers if you want to:
function rgbToHsl(r, g, b){
r /= 255, g /= 255, b /= 255;
var max = Math.max(r, g, b), min = Math.min(r, g, b);
var h, s, l = (max + min) / 2;
if(max == min){
h = s = 0; // achromatic
}else{
var d = max - min;
s = l > 0.5 ? d / (2 - max - min) : d / (max + min);
switch(max){
case r: h = (g - b) / d + (g < b ? 6 : 0); break;
case g: h = (b - r) / d + 2; break;
case b: h = (r - g) / d + 4; break;
}
h /= 6;
}
return [Math.floor(h * 360), Math.floor(s * 100), Math.floor(l * 100)];
}
[edit] that said, it's still giving me something with a brightness ("L" or "V") that's considerably too dark; Gimp says that the HSV value should be [90, 80, 82], or in fractional terms [.20, .80, .82].
[another edit] well one problem could be that HSL and HSV are different schemes ... still looking around.
OK in case anybody wants RGB to HSV (like you'd see in Gimp for example) here's a version of that:
function rgbToHsv(r, g, b) {
var
min = Math.min(r, g, b),
max = Math.max(r, g, b),
delta = max - min,
h, s, v = max;
v = Math.floor(max / 255 * 100);
if ( max != 0 )
s = Math.floor(delta / max * 100);
else {
// black
return [0, 0, 0];
}
if( r == max )
h = ( g - b ) / delta; // between yellow & magenta
else if( g == max )
h = 2 + ( b - r ) / delta; // between cyan & yellow
else
h = 4 + ( r - g ) / delta; // between magenta & cyan
h = Math.floor(h * 60); // degrees
if( h < 0 ) h += 360;
return [h, s, v];
}
Try this (wiki, error analysis, more: hsl2rgb, rgb2hsv, hsv2rgb and sl22sv):
// in: r,g,b in [0,1], out: h in [0,360) and s,v in [0,1]
function rgb2hsl(r,g,b)
{
let a=Math.max(r,g,b), n=a-Math.min(r,g,b), f=(1-Math.abs(a+a-n-1));
let h= n && ((a==r) ? (g-b)/n : ((a==g) ? 2+(b-r)/n : 4+(r-g)/n));
return [60*(h<0?h+6:h), f ? n/f : 0, (a+a-n)/2];
}
function rgb2hsl(r,g,b) {
let a=Math.max(r,g,b), n=a-Math.min(r,g,b), f=(1-Math.abs(a+a-n-1));
let h= n && ((a==r) ? (g-b)/n : ((a==g) ? 2+(b-r)/n : 4+(r-g)/n));
return [60*(h<0?h+6:h), f ? n/f : 0, (a+a-n)/2];
}
console.log(`rgb: (0.36,0.3,0.24) --> hsl: (${rgb2hsl(0.36,0.3,0.24)})`);
// ---------------
// UX
// ---------------
rgb= [0,0,0];
hs= [0,0,0];
let $ = x => document.querySelector(x);
let hsl2rgb = (h,s,l, a=s*Math.min(l,1-l), f= (n,k=(n+h/30)%12) => l - a*Math.max(Math.min(k-3,9-k,1),-1)) => [f(0),f(8),f(4)];
function changeRGB(i,e) {
rgb[i]=e.target.value/255;
hs = rgb2hsl(...rgb);
refresh();
}
function changeHS(i,e) {
hs[i]=e.target.value/(i?255:1);
rgb= hsl2rgb(...hs);
refresh();
}
function refresh() {
rr = rgb.map(x=>x*255|0).join(', ')
tr = `RGB: ${rr}`
th = `HSL: ${hs.map((x,i)=>i? (x*100).toFixed(2)+'%':x|0).join(', ')}`
$('.box').style.backgroundColor=`rgb(${rr})`;
$('.infoRGB').innerHTML=`${tr}`;
$('.infoHS').innerHTML =`${th}`;
$('#r').value=rgb[0]*255;
$('#g').value=rgb[1]*255;
$('#b').value=rgb[2]*255;
$('#h').value=hs[0];
$('#s').value=hs[1]*255;
$('#l').value=hs[2]*255;
}
refresh();
.box {
width: 50px;
height: 50px;
margin: 20px;
}
body {
display: flex;
}
<div>
<input id="r" type="range" min="0" max="255" oninput="changeRGB(0,event)">R<br>
<input id="g" type="range" min="0" max="255" oninput="changeRGB(1,event)">G<br>
<input id="b" type="range" min="0" max="255" oninput="changeRGB(2,event)">B<br>
<pre class="infoRGB"></pre>
</div>
<div>
<div class="box hsl"></div>
</div>
<div>
<input id="h" type="range" min="0" max="360" oninput="changeHS(0,event)">H<br>
<input id="s" type="range" min="0" max="255" oninput="changeHS(1,event)">S<br>
<input id="l" type="range" min="0" max="255" oninput="changeHS(2,event)">L<br>
<pre class="infoHS"></pre><br>
</div>
Function below converts RGB
color into Hue Saturation Brightness color like Photoshop color picker, results are in the ranges:
- Hue 0-360 (degrees)
- Saturation: 0-100 (%)
- Brightness: 0-100 (%)
I still don't understand why people use the term HSV
(Hue Saturation Value) instead of HSB
(Hue Saturation Brightness), anyway it's a matter fo terminology, the results are the same
//Converts to color HSB object (code from here http://www.csgnetwork.com/csgcolorsel4.html with some improvements)
function rgb2hsb(r, g, b)
{
r /= 255; g /= 255; b /= 255; // Scale to unity.
var minVal = Math.min(r, g, b),
maxVal = Math.max(r, g, b),
delta = maxVal - minVal,
HSB = {hue:0, sat:0, bri:maxVal},
del_R, del_G, del_B;
if( delta !== 0 )
{
HSB.sat = delta / maxVal;
del_R = (((maxVal - r) / 6) + (delta / 2)) / delta;
del_G = (((maxVal - g) / 6) + (delta / 2)) / delta;
del_B = (((maxVal - b) / 6) + (delta / 2)) / delta;
if (r === maxVal) {HSB.hue = del_B - del_G;}
else if (g === maxVal) {HSB.hue = (1 / 3) + del_R - del_B;}
else if (b === maxVal) {HSB.hue = (2 / 3) + del_G - del_R;}
if (HSB.hue < 0) {HSB.hue += 1;}
if (HSB.hue > 1) {HSB.hue -= 1;}
}
HSB.hue *= 360;
HSB.sat *= 100;
HSB.bri *= 100;
return HSB;
}
Usage example:
var hsb = rgb2hsb(126,210,22);
alert("hue = " + hsb.hue + "saturation = " + hsb.sat + "brightness = " + hsb.bri);