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问题:
I have been having a problem with detecting arrow key presses in my C++ console application. I have tried everything I have found, both here and on other tutorial sites, but all of them give me the same thing whenever I press the arrow:
Process returned 0 <0x0> execution time : 2.249 s
Press any key to continue.
Here are all the methods of detecting the key press that I have tried, all ending up the same way. These are the only two left in my code, the others I attempted I deleted instead of commenting out.
Method one:
c1 = getch();
if(c1 == 0)
{
c2 = getch();
if(c2 == 72) {cout << endl << "Up Arrow" << endl;}
else if(c2 == 80) {cout << endl << "Down Arrow" << endl;}
else{cout << endl << "Incorrect Input" << endl;}
}
Method two:
switch(getch()) {
case 65:
cout << endl << "Up" << endl;//key up
break;
case 66:
cout << endl << "Down" << endl; // key down
break;
case 67:
cout << endl << "Right" << endl; // key right
break;
case 68:
cout << endl << "Left" << endl; // key left
break;
}
Is there some error in my code which made me go back to my main method, or did it skip over some code? Is there a faster way to do this? I'm almost 100% sure that my other code doesn't have anything to do with this problem, because I isolated the code from be dependent on any other aspect of the program, and I kept having the same problem.
Again, I tried every method of getting the arrow key press that I could find, and I keep getting the same problem. If it matters, I'm on a Windows 8 Samsung ATIV Smart PC and using the keyboard dock.
Thanks in advance for any help.
回答1:
#include <conio.h>
#include <iostream>
using namespace std;
#define KEY_UP 72
#define KEY_DOWN 80
#define KEY_LEFT 75
#define KEY_RIGHT 77
int main()
{
int c = 0;
while(1)
{
c = 0;
switch((c=getch())) {
case KEY_UP:
cout << endl << "Up" << endl;//key up
break;
case KEY_DOWN:
cout << endl << "Down" << endl; // key down
break;
case KEY_LEFT:
cout << endl << "Left" << endl; // key left
break;
case KEY_RIGHT:
cout << endl << "Right" << endl; // key right
break;
default:
cout << endl << "null" << endl; // not arrow
break;
}
}
return 0;
}
output like this:
Up
Down
Right
Left
Up
Left
Right
Right
Up
detected arrow key press!
回答2:
Here is an alternate way to do it without getch() using events (well commented and i tried to make it as simple as i could)
#include <iostream>
#include <Windows.h>
int main(int argc, char *argv[]){
HANDLE rhnd = GetStdHandle(STD_INPUT_HANDLE); // handle to read console
DWORD Events = 0; // Event count
DWORD EventsRead = 0; // Events read from console
bool Running = true;
//programs main loop
while(Running) {
// gets the systems current "event" count
GetNumberOfConsoleInputEvents(rhnd, &Events);
if(Events != 0){ // if something happened we will handle the events we want
// create event buffer the size of how many Events
INPUT_RECORD eventBuffer[Events];
// fills the event buffer with the events and saves count in EventsRead
ReadConsoleInput(rhnd, eventBuffer, Events, &EventsRead);
// loop through the event buffer using the saved count
for(DWORD i = 0; i < EventsRead; ++i){
// check if event[i] is a key event && if so is a press not a release
if(eventBuffer[i].EventType == KEY_EVENT && eventBuffer[i].Event.KeyEvent.bKeyDown){
// check if the key press was an arrow key
switch(eventBuffer[i].Event.KeyEvent.wVirtualKeyCode){
case VK_LEFT:
case VK_RIGHT:
case VK_UP:
case VK_DOWN: // if any arrow key was pressed break here
std::cout<< "arrow key pressed.\n";
break;
case VK_ESCAPE: // if escape key was pressed end program loop
std::cout<< "escape key pressed.\n";
Running = false;
break;
default: // no handled cases where pressed
std::cout<< "key not handled pressed.\n";
break;
}
}
} // end EventsRead loop
}
} // end program loop
return 0;
}
(Thanks to a commenter I now know this code is not standard, though it will work if you compile with g++
, more info in the comments)
回答3:
Check http://msdn.microsoft.com/en-us/library/windows/desktop/ms684961(v=vs.85).aspx and http://msdn.microsoft.com/en-us/library/windows/desktop/dd375731(v=vs.85).aspx
#include<windows.h>
#include <stdio.h>
int main()
{
HANDLE hInput = GetStdHandle(STD_INPUT_HANDLE);
DWORD NumInputs = 0;
DWORD InputsRead = 0;
bool running = true;
INPUT_RECORD irInput;
GetNumberOfConsoleInputEvents(hInput, &NumInputs);
ReadConsoleInput(hInput, &irInput, 1, &InputsRead);
switch(irInput.Event.KeyEvent.wVirtualKeyCode)
{
case VK_ESCAPE:
puts("Escape");
break;
case VK_LEFT:
puts("Left");
break;
case VK_UP:
puts("Up");
break;
case VK_RIGHT:
puts("Right");
break;
case VK_DOWN:
puts("Down");
break;
}
}
回答4:
// Example for inputting a single keystroke in C++ on Linux
// by Adam Pierce <adam@doctort.org> on http://www.doctort.org/adam/nerd-notes/reading-single-keystroke-on-linux.html
// This code is freeware. You are free to copy and modify it any way you like.
// Modify by me Putra Kusaeri
#include <iostream>
#include <termios.h>
#define STDIN_FILENO 0
using namespace std;
int main()
{
// Black magic to prevent Linux from buffering keystrokes.
struct termios t;
tcgetattr(STDIN_FILENO, &t);
t.c_lflag &= ~ICANON;
tcsetattr(STDIN_FILENO, TCSANOW, &t);
// Once the buffering is turned off, the rest is simple.
cout << "Enter a character: ";
char c,d,e;
cin >> c;
cin >> d;
cin >> e;
cout << "\nYour character was ";
// Using 3 char type, Cause up down right left consist with 3 character
if ((c==27)&&(d=91)) {
if (e==65) { cout << "UP";}
if (e==66) { cout << "DOWN";}
if (e==67) { cout << "RIGHT";}
if (e==68) { cout << "LEFT";}
}
return 0;
}
回答5:
The previous answer by arbboter is close but neglects the fact the arrow keys (and other special keys) return a scan code of two characters. The first is either (0) or (224) indicating the key is an extended one; the second contains the scan code value.
Without accounting for this, the ASCII values for "H", "K", "M", and "P" are misinterpreted as "Up", "Down", "Left", and "Right".
Here's a modified version of arbboter's code to demonstrate reading the extended value when one of the arrow keys is pressed:
#include <conio.h>
#include <iostream>
using namespace std;
#define KEY_UP 72
#define KEY_LEFT 75
#define KEY_RIGHT 77
#define KEY_DOWN 80
int main()
{
int c, ex;
while(1)
{
c = getch();
if (c && c != 224)
{
cout << endl << "Not arrow: " << (char) c << endl;
}
else
{
switch(ex = getch())
{
case KEY_UP /* H */:
cout << endl << "Up" << endl;//key up
break;
case KEY_DOWN /* K */:
cout << endl << "Down" << endl; // key down
break;
case KEY_LEFT /* M */:
cout << endl << "Left" << endl; // key left
break;
case KEY_RIGHT: /* P */
cout << endl << "Right" << endl; // key right
break;
default:
cout << endl << (char) ex << endl; // not arrow
break;
}
}
}
return 0;
}
回答6:
Some of the answers given here are not considering the fact that on pressing an arrow key, 2 characters are received. Additionally, it is to be noted that input character should be unsigned char. This is because to determine if an arrow key was pressed, we use ASCII value 224, which can only be stored in an 8-bit character (unsigned char) and not the 7-bit signed char.
You can use below code snippet. 2 types of inputs are processed here. ch1 is the 1st character that user enters. This is the input that user is feeding. But in case of arrow keys, a sequence of 2 characters are received ch1 and ch2. ch1 identifies that some arrow key was pressed, ch2 determines the specific arrow key pressed.
const int KEY_ARROW_CHAR1 = 224;
const int KEY_ARROW_UP = 72;
const int KEY_ARROW_DOWN = 80;
const int KEY_ARROW_LEFT = 75;
const int KEY_ARROW_RIGHT = 77;
unsigned char ch1 = _getch();
if (ch1 == KEY_ARROW_CHAR1)
{
// Some Arrow key was pressed, determine which?
unsigned char ch2 = _getch();
switch (ch2)
{
case KEY_ARROW_UP:
// code for arrow up
cout << "KEY_ARROW_UP" << endl;
break;
case KEY_ARROW_DOWN:
// code for arrow down
cout << "KEY_ARROW_DOWN" << endl;
break;
case KEY_ARROW_LEFT:
// code for arrow right
cout << "KEY_ARROW_LEFT" << endl;
break;
case KEY_ARROW_RIGHT:
// code for arrow left
cout << "KEY_ARROW_RIGHT" << endl;
break;
}
}
else
{
switch (ch1)
{
// Process other key presses if required.
}
}