Anyone knows any efficient method of perform an animation that what is has to do is to display a text, character by character? Like:
T
Th
Thi
This
This i
This is
...
And so on.
Thanks!
Anyone knows any efficient method of perform an animation that what is has to do is to display a text, character by character? Like:
T
Th
Thi
This
This i
This is
...
And so on.
Thanks!
This may not be the most elegant solution, but the simplest is probably a quick subclass of TextView
with a Handler
that updates the text every so often until the complete sequence is displayed:
public class Typewriter extends TextView {
private CharSequence mText;
private int mIndex;
private long mDelay = 500; //Default 500ms delay
public Typewriter(Context context) {
super(context);
}
public Typewriter(Context context, AttributeSet attrs) {
super(context, attrs);
}
private Handler mHandler = new Handler();
private Runnable characterAdder = new Runnable() {
@Override
public void run() {
setText(mText.subSequence(0, mIndex++));
if(mIndex <= mText.length()) {
mHandler.postDelayed(characterAdder, mDelay);
}
}
};
public void animateText(CharSequence text) {
mText = text;
mIndex = 0;
setText("");
mHandler.removeCallbacks(characterAdder);
mHandler.postDelayed(characterAdder, mDelay);
}
public void setCharacterDelay(long millis) {
mDelay = millis;
}
}
You can then use this in an Activity like so:
public class MyActivity extends Activity {
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
Typewriter writer = new Typewriter(this);
setContentView(writer);
//Add a character every 150ms
writer.setCharacterDelay(150);
writer.animateText("Sample String");
}
}
If you want some animation effects with each letter added, perhaps look at subclassing TextSwitcher
instead.
Hope that Helps!
use Devunwired's Typewriter class
then, in the layout:
<com.example.fmm.Typewriter
android:id="@+id/typewriter"
android:layout_alignParentTop="true"
android:layout_width="fill_parent"
android:layout_height="wrap_content"/>
code in the activity:
Typewriter writer = (Typewriter)findViewById(R.id.typewriter);
//Add a character every 150ms
writer.setCharacterDelay(150);
writer.animateText("Sample String");
No need to set an extra class Use this, here tv is a textview in your layout just call
setCharacterDelay(150);
animateText("Sample String");
private Handler mHandler = new Handler();
private Runnable characterAdder = new Runnable() {
@Override
public void run() {
tv.setText(mText.subSequence(0, mIndex++));
if(mIndex <= mText.length()) {
mHandler.postDelayed(characterAdder, mDelay);
}
}
};
public void animateText(CharSequence text) {
mText = text;
mIndex = 0;
tv.setText("");
mHandler.removeCallbacks(characterAdder);
mHandler.postDelayed(characterAdder, mDelay);
}
public void setCharacterDelay(long millis) {
mDelay = millis;
}
this new copy for Devunwired with xml layout
public class Typewriter extends TextView {
private CharSequence mText;
private int mIndex;
private long mDelay = 500; //Default 500ms delay
public Typewriter(Context context) {
super(context);
}
public Typewriter(Context context, AttributeSet attrs) {
super(context, attrs);
}
private Handler mHandler = new Handler();
private Runnable characterAdder = new Runnable() {
@Override
public void run() {
setText(mText.subSequence(0, mIndex++));
if(mIndex <= mText.length()) {
mHandler.postDelayed(characterAdder, mDelay);
}
}
};
public void animateText(CharSequence text) {
mText = text;
mIndex = 0;
setText("");
mHandler.removeCallbacks(characterAdder);
mHandler.postDelayed(characterAdder, mDelay);
}
public void setCharacterDelay(long millis) {
mDelay = millis;
}
}
code use
textView = (Typewriter)findViewById(R.id.textView1);
//Add a character every 150ms
textView.setCharacterDelay(150);
textView.animateText("Sample String");
then define textView in classStart
I know its too late now but someone still may arrive here from Google. Actually, I too needed something like this for my app, so made one myself. Try out Fade-In TextView, it makes every character appear with a smooth alpha animation. Usage is also quite simple.
In the XML layout
<believe.cht.fadeintextview.TextView
android:id="@+id/textView"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:textSize="30sp"
android:textColor="@android:color/black"
app:letterDuration="250"/>
In the Activity/Fragment
believe.cht.fadeintextview.TextView textView = (believe.cht.fadeintextview.TextView) findViewById(R.id.textView);
textView.setLetterDuration(250); // sets letter duration programmatically
textView.isAnimating(); // returns current animation state (boolean)
textView.setText(); // sets the text with animation
Some more information
The Fade-In TextView library inherits its properties directly from the native TextView class, which means that all the native TextView methods are supported. There are practically no limitations including multiline support. The library also has some of its own methods and attributes which offer full control over the View.
I used a recursive method, also added a bit delay in between words to have more human feel. Send the textView as view along with the text and send '1' as the length to type from start
private fun typingAnimation(view: TextView, text: String, length: Int) {
var delay = 100L
if(Character.isWhitespace(text.elementAt(length-1))){
delay = 600L
}
view.text = text.substring(0,length)
when (length) {
text.length -> return
else -> Handler().postDelayed({
typingAnimation(view, text, length+1 )
}, delay)
}
}
In theory it would be
string text = "hello"
string temp = "h"
iterate: temp += if (text.length > temp.length) text[temp.length]; wait
You will of course do the iterate in your runmethod.
Most of the solutions provided above throw various errors. I guess the solutions are old. I stumbled on this android studio plugin and it works like charm.
1.Installation of AutoTypeTextView is preety simple. Just add in build.gradle
compile 'com.krsticdragan:autotypetextview:1.1'
2.Add a new namespace which you will use for adding AutoTypeTextView and using its tags.
xmlns:attv="http://schemas.android.com/apk/res-auto"
Hence your root layout should look like this
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
xmlns:attv="http://schemas.android.com/apk/res-auto"
Add this to your xml file.
<com.dragankrstic.autotypetextview.AutoTypeTextView
android:id="@+id/lblTextWithoutMistakes"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
attv:animateTextTypeWithoutMistakes="Hello World!" />
With just these three steps you are good to go. You can check out the documentation here for more details
Just to add to @Devunwired's answer when working with Kotlin code,
I changed (in animateText function):
mHandler.postDelayed(mRunnable,mDelay)
to mRunnable.run()
so my final Kotlin class looks like this:
class TextViewAnimationComponent(context: Context,attributeSet: AttributeSet?) : TextView(context,attributeSet) {
private var mHandler = Handler()
private var mText:CharSequence = ""
private var mIndex:Int = 0
private var mDelay:Long = 500
private val mRunnable = object: Runnable{
override fun run() {
text = mText.subSequence(0,mIndex++)
if(mIndex <= mText.length){
mHandler.postDelayed(this,mDelay)
}
}
}
fun animateText(mText:CharSequence){
this.mText = mText
mIndex = 0
text = ""
mHandler.removeCallbacks(mRunnable)
mRunnable.run()
// mHandler.postDelayed(mRunnable,mDelay)
}
fun setCharacterDelay(millis:Long){
mDelay = millis
}
}
Also, a quick and dirty code (still in Kotlin) without subclassing.
Inside Activity:
private fun animateText(mText: CharSequence, delayMillis: Long, postFunction:() -> Unit){
var mIndex = 0
val runnable = object : Runnable {
override fun run() {
// RunRunnable is a boolean flag; used in case you want to interrupt the execution
if(runRunnable) {
if (mIndex <= mText.length) {
// change textViewSwitchStateValue with your own TextView id
textViewSwitchStateValue.text = mText.subSequence(0, mIndex++)
Handler().postDelayed(this, delayMillis)
} else {
// After all the characters finished animating; Clear the TextView's text and then run the postFunction
textViewSwitchStateValue.text = ""
postFunction()
}
}
}
}
runOnUiThread(runnable)
A simple example for animating a loading dots:
animateText(". . .", 400){switchStateON()}
Yep,I know it's been a while but I hope to help others with a different approach using ValueAnimator
val text = "This is your sentence"
val textLength = text.length-1
val textView = findViewById<TextView>(R.id.sampleText)
ValueAnimator.ofInt(0, textLength).apply {
var _Index = -1
interpolator = LinearInterpolator()
duration = 2000
addUpdateListener { valueAnimator ->
val currentCharIndex = valueAnimator.animatedValue as Int
if (_Index != currentCharIndex) {
val currentChar = text[currentCharIndex]
textView.text = textView.text.toString().plus(currentChar.toString())
}
_Index = currentCharIndex
}
}.start()
Update
I think is more appropriate, rather solution above, of course if you are using RxJava
Observable.range(0, textLength)
.concatMap { Observable.just(it).delay(75, TimeUnit.MILLISECONDS) }
.map { text[it].toString() }
.subscribeOn(Schedulers.computation())
.observeOn(AndroidSchedulers.mainThread())
.subscribe { char ->
println("Item: $char")
textView.text = textView.text.toString().plus(char)
}
You can use this library for the same: TypeWriterView Android library
A glimpse into the library:
//Create Object and refer to layout view
TypeWriterView typeWriterView=(TypeWriterView)findViewById(R.id.typeWriterView);
//Setting each character animation delay
typeWriterView.setDelay(int);
//Setting music effect On/Off
typeWriterView.setWithMusic(boolean);
//Animating Text
typeWriterView.animateText(string);
//Remove Animation. This is required to be called when you want to minimize the app while animation is going on. Call this in onPause() or onStop()
typeWriterView.removeAnimation();