I am testing an application where we have a list view with list of images retrieved over network. When i run the application on android device 2.3.3 (WIFI speed 512 KBPS) and check the DDMS (Thread Viewer), the number of threads keeps increasing till 50 from 25. But when i test the same application on device 4.0 (WIFI speed 5 MBPS), number of threads did not increase.
Can anyone help me understand why this is happening ? Is it due to android OS difference or any other reason ?
Thanks in advance.
Are you useing AsyncTask
. After Android 3.0, the default behavior of AsyncTask
is execute in a single thread using SERIAL_EXECUTOR.
If you want AsyncTask
run concurrently on any system version, you may use this code.
AsyncTask task = new YourTask();
if (Build.VERSION.SDK_INT <= Build.VERSION_CODES.GINGERBREAD_MR1) {
task.execute(params);
} else {
task.executeOnExecutor(AsyncTask.THREAD_POOL_EXECUTOR, params);
}
Pre OS 1.6 - Multiple Async Tasks gets executed in sequence.
OS 1.6 till OS 2.3 - Async Tasks run in parallel.
From 3.0 - Again, Async Tasks gets executed in sequence.
Are you using an AsyncTask to execute the background operation? I think there is a difference between the implementation of the AsyncTask between GB and ICS.
Try to add some debug logging when the thread finishes its work and see if there is a difference between the two versions.
You can use the AsyncTaskCompat.executeInParallel for API < 11, you find this class in the appcompat v4 library.
An exemple of use :
AsyncTaskCompat.executeParallel(new AsyncTask<Void, Void, Bitmap>() {
@Override
protected Bitmap doInBackground(Void... params) {
return MediaStore.Images.Thumbnails.getThumbnail(
imageView.getContext().getContentResolver(),
id,
MediaStore.Images.Thumbnails.MINI_KIND,
null);
}
@Override
protected void onPostExecute(Bitmap bitmap) {
imageView.setImageBitmap(bitmap);
if (bitmap != null) {
// Add the image to the memory cache first
CACHE.put(id, bitmap);
if (listener != null) {
listener.onImageLoaded(bitmap);
}
}
}
});
enjoy