I see in some sample code that autorelease
is used. I am not familiar with the instances when this is required. For example, if I create an annotation object
Header file
@interface someViewController: UIViewController
{
Annotation *annotation;
}
@property (nonatomic, retain) Annotation *annotation;
@end
Implementation file
@implementation someViewController
@synthesize annotation
@end
Question: Is it the correct approach if I initialize my annotation object in the implementation file like this?
self.annotation = [[Annotation alloc] initWithCoordinate:location];
Do I need to set autorelease for this? Or can I just do it the normal way and add the release in the dealloc method?
this is correct:
self.annotation = [[[Annotation alloc] initWithCoordinate:location] autorelease];
because annotation property is declared as a retain property, so assigning to it will increment its retain count.
you will also need, all the same, to release self.annotation in -dealloc
.
in short:
init will set retain count to 1;
assigning to self.annotation, will set it to 2;
autorelease will set it back to 1 when the main loop is executed again;
release in dealloc will set the retain count to 0, so that the object will be deallocated);
the best way to think of autorelease
is the following, in my opinion: autorelease
will "schedule" an "automatic" release
for your object at some (near) point in future (typically when the control flow goes back to the main loop, but details are hidden in the hands of Apple).
autorelease
is mostly useful in conjunction with init
, specifically in the following cases:
when you init
a local variable, so that you don't have to release
it explicitly before it goes out of scope (the main loop will do that for you);
when you return a pointer to an object you have just created without keeping ownership of it (typical case of the create/make*
kind of selectors, the receiver is required to retain
it to get ownership);
with properties that retain
, when you assign to them an object that they should own uniquely;
with data structures that increment the retain count (NSMutableArray
, NSMutableDictionary
, etc): you should generally autorelease
a newly init
ed object when you add it to such data structure.
apart from case 2, it is evident that the use of autorelease
is meant to improve readability of the code and reduce the potential for errors (meaning that in all of the other cases, you could simply release
explicitly your object after the assignment or at the end of the scope).
when using properties, you have always to check whether they are of the retain
or assign
/copy
case; in the first case, assigning a newly init
ed object to a property generally requires autorelease
.
Anyway, I would suggest at least skimming one of the many tutorial on memory management for iOS.
Autorelease is telling the object to release itself before leaving the scope.
Sometimes when you code, you'll encounter something like this
- (void)doSomething
{
if(true)
{
NSString *foo = [[NSString alloc] initWithString:@"foo"];
//Some execution here
[foo release];
}
}
- (void)doSomething
{
if(true)
{
//By doing this is telling to to release foo object before getting out of the scope
//which is similar with above practice
NSString *foo = [[[NSString alloc] initWithString:@"foo"] autorelease];
//Or you can do it this way
NSString *foo = [[NSString alloc] initWithString:@"foo"];
[foo autorelease];
//Some execution carry on, it'll release foo before entering next scope
}
//This is out of the scope
}
Of course, releasing an object doesn't mean deallocating the object.
Sometimes you retain the object so you can still use it outside of its scope.
Judging from your question, if your the object is located within your header file/interface.
You should release it in dealloc method. CMIIW.