As of today, I'm having some difficulty getting the YouTube iFrame API onStateChange
to fire in Firefox.
This appears to be a new problem - projects using the same code with the same API that were working fully last week are now not firing their onStateChange
events. This issue only seems to affect Firefox - Chrome and Internet Explorer are working fully.
Is this a known bug, and is there a workaround available if it is?
(There's a similar question here, but it appears to be for a temporary bug on YouTube's side that has now been fixed. The solution posted there also doesn't seem to fix this issue.)
As an example, here's a fiddle using the basic example from Google. The player should stop after six seconds, but doesn't:
http://jsfiddle.net/wf4NW/
<!-- 1. The <iframe> (and video player) will replace this <div> tag. -->
<div id="player"></div>
<script>
// 2. This code loads the IFrame Player API code asynchronously.
var tag = document.createElement('script');
tag.src = "https://www.youtube.com/iframe_api";
var firstScriptTag = document.getElementsByTagName('script')[0];
firstScriptTag.parentNode.insertBefore(tag, firstScriptTag);
// 3. This function creates an <iframe> (and YouTube player)
// after the API code downloads.
var player;
function onYouTubeIframeAPIReady() {
player = new YT.Player('player', {
height: '390',
width: '640',
videoId: 'M7lc1UVf-VE',
events: {
'onReady': onPlayerReady,
'onStateChange': onPlayerStateChange
}
});
}
// 4. The API will call this function when the video player is ready.
function onPlayerReady(event) {
event.target.playVideo();
}
// 5. The API calls this function when the player's state changes.
// The function indicates that when playing a video (state=1),
// the player should play for six seconds and then stop.
var done = false;
function onPlayerStateChange(event) {
if (event.data == YT.PlayerState.PLAYING && !done) {
setTimeout(stopVideo, 6000);
done = true;
}
}
function stopVideo() {
player.stopVideo();
}
</script>