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全面落实继电器司令部 - 能不能适用于所有情况?(Full implementation of Re

2019-11-04 14:42发布

我期待在全面实行接力指挥,可以发现这里

我听说后面RelayCommand的想法是有一种“的万能遥控器 ”在您的所有命令使用。

如果是这样的话,我有2个问题与实现:

1)如果某些控制我不想传递参数,会发生什么? 我一定要吗? 我需要改变我的执行/据此可以-执行功能,以支持这些参数?

2)如果我不希望通过在XAML中CommandParameter什么? 如果我想用影响控制的变化属性发生变化,或者在我的代码一些其他的方法。 我能影响CanExecute或CanExecuteChanged没有通过CommandParameter在XAML?

到现在为止我主要实现,其中CanExecute返回真所有的时间部分RelayCommands,我根本绑定的IsEnabled在我的视图模型一个额外的属性控制。 此作品不错,但我不知道 - 我能为我全面推行呢?

(可答案给一个完整的工作示例吗?)

Answer 1:

1)的ICommand只有方法,包括的参数。 如果不指定XAML参数,空时使用。

https://msdn.microsoft.com/en-us/library/system.windows.input.icommand(v=vs.110).aspx

2)是的,你可以影响CanExecute没有CommandParameter。 下面看到的,它使用CanExecute视图模型的字符串属性“迈德特”。

MainWindow.xaml

<Window x:Class="WpfApplication8.MainWindow"
        xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
        xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
        xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
        xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
        xmlns:local="clr-namespace:WpfApplication8"
        mc:Ignorable="d"
        FocusManager.FocusedElement="{Binding ElementName=tb}"
        SizeToContent="Height"
        Title="MainWindow" Width="525">
    <Window.DataContext>
        <local:MainWindowViewModel />
    </Window.DataContext>
    <StackPanel>
        <Label Content="MyData (CanExecute returns false if this is whitespace)" />
        <TextBox Name="tb" Text="{Binding MyData, UpdateSourceTrigger=PropertyChanged}" Margin="5" />
        <Button Content="Without XAML CommandParameter" Margin="5" Command="{Binding Command1}" />
        <Button Content="With XAML CommandParameter" Margin="5" Command="{Binding Command1}" CommandParameter="{Binding MyData}" />
    </StackPanel>
</Window>

MainWindow.xaml.cs

using System;
using System.ComponentModel;
using System.Windows;
using System.Windows.Input;

namespace WpfApplication8
{
    public partial class MainWindow : Window
    {
        public MainWindow()
        {
            InitializeComponent();
        }
    }

    public class MainWindowViewModel : INotifyPropertyChanged
    {
        private ICommand command1;
        public ICommand Command1 { get { return command1; } set { command1 = value; PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(nameof(Command1))); } }

        private string myData;
        public string MyData { get { return myData; } set { myData = value; PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(nameof(MyData))); } }

        public event PropertyChangedEventHandler PropertyChanged;

        public MainWindowViewModel()
        {
            Command1 = new RelayCommand<object>(Command1Execute, Command1CanExecute);
        }

        private bool Command1CanExecute(object obj)
        {
            // Only allow execute if MyData has data
            return !string.IsNullOrWhiteSpace(MyData);
        }

        private void Command1Execute(object obj)
        {
            MessageBox.Show($"CommandParameter = '{obj}'");
        }
    }

    public class RelayCommand<T> : ICommand
    {
        #region Fields

        readonly Action<T> _execute = null;
        readonly Predicate<T> _canExecute = null;

        #endregion

        #region Constructors

        /// <summary>
        /// Initializes a new instance of <see cref="DelegateCommand{T}"/>.
        /// </summary>
        /// <param name="execute">Delegate to execute when Execute is called on the command.  This can be null to just hook up a CanExecute delegate.</param>
        /// <remarks><seealso cref="CanExecute"/> will always return true.</remarks>
        public RelayCommand(Action<T> execute)
            : this(execute, null)
        {
        }

        /// <summary>
        /// Creates a new command.
        /// </summary>
        /// <param name="execute">The execution logic.</param>
        /// <param name="canExecute">The execution status logic.</param>
        public RelayCommand(Action<T> execute, Predicate<T> canExecute)
        {
            if (execute == null)
                throw new ArgumentNullException("execute");

            _execute = execute;
            _canExecute = canExecute;
        }

        #endregion

        #region ICommand Members

        ///<summary>
        ///Defines the method that determines whether the command can execute in its current state.
        ///</summary>
        ///<param name="parameter">Data used by the command.  If the command does not require data to be passed, this object can be set to null.</param>
        ///<returns>
        ///true if this command can be executed; otherwise, false.
        ///</returns>
        public bool CanExecute(object parameter)
        {
            return _canExecute == null ? true : _canExecute((T)parameter);
        }

        ///<summary>
        ///Occurs when changes occur that affect whether or not the command should execute.
        ///</summary>
        public event EventHandler CanExecuteChanged
        {
            add { CommandManager.RequerySuggested += value; }
            remove { CommandManager.RequerySuggested -= value; }
        }

        ///<summary>
        ///Defines the method to be called when the command is invoked.
        ///</summary>
        ///<param name="parameter">Data used by the command. If the command does not require data to be passed, this object can be set to <see langword="null" />.</param>
        public void Execute(object parameter)
        {
            _execute((T)parameter);
        }

        #endregion
    }
}


文章来源: Full implementation of Relay Command - can it be applied to all cases?