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我工作在iOS应用ARC(更应要求提供的代码),以及以前的我是生产和丢弃大量图像。 我想,我还是地方不得不图像的参考,即使我叫removeFromSuperview,并试图消除对使用不再视为图像的所有引用。 我试过泄漏,泄漏和报道随着时间的推移内存使用量大致呈线性增加,17M左右开始。
我经历了和更换,以图像的所有引用是实例变量,所以他们将采取的内存小,有限的,固定的数额,并转化,而不是除暴安良,用于时钟指针的图像。 很不幸,导致随着时间的推移慢慢增加的内存使用情况,开始5M,而不是17M,但在其他方面同样的问题,简单地翻译成一个更好的起点。
我的代码中的修剪的版本如下。 你能告诉我什么是漏水(或“伪漏”的泄漏并没有说明有泄漏)关于这一点,我怎么能贴近内存边界在启动时的代码使用?
谢谢,
- (void) renderScreen
{
int height = floor([[UIScreen mainScreen] bounds].size.height + .4);
int width = floor([[UIScreen mainScreen] bounds].size.width + .4);
if (height == 2048 || height == 2008 || height == 1024 || height == 1004 || height == 984)
{
if (UIInterfaceOrientationIsPortrait([UIApplication sharedApplication].statusBarOrientation))
{
_backgroundImage = [UIImage imageNamed:@"Background-Default-Portrait.png"];
}
else
{
_backgroundImage = [UIImage imageNamed:@"Background-Default-Landscape.png"];
}
}
else if (height == 1536 || height == 768 || height == 748 || height == 728)
{
_backgroundImage = [UIImage imageNamed:@"Background-Default-Landscape.png"];
}
else if (height == 1136 || height == 1116 || height == 1096)
{
if (UIInterfaceOrientationIsPortrait([UIApplication sharedApplication].statusBarOrientation))
{
_backgroundImage = [UIImage imageNamed:@"Background-Default-568.png"];
}
else
{
_backgroundImage = [UIImage imageNamed:@"Background-Default-Rotated-568.png"];
}
}
else if (height == 960 || height == 940 || height == 920 || height == 480 || height == 460 || height == 440)
{
if (UIInterfaceOrientationIsPortrait([UIApplication sharedApplication].statusBarOrientation))
{
_backgroundImage = [UIImage imageNamed:@"Background-Default.png"];
}
else
{
_backgroundImage = [UIImage imageNamed:@"Background-Default-Rotated.png"];
}
}
else if ((height == 640 || height == 620 || height == 600) && (width == 1136 || width == 1116 || width == 1096))
{
_backgroundImage = [UIImage imageNamed:@"Background-Rotated-568.png"];
}
else if ((height == 640 || height == 620 || height == 600 || height == 320 || height == 300 || height == 280) && (width == 960 || width == 940 || width == 920 || width == 480 || width == 470 || width == 410))
{
if (UIInterfaceOrientationIsPortrait([UIApplication sharedApplication].statusBarOrientation))
{
_backgroundImage = [UIImage imageNamed:@"Background-Default-Portrait.png"];
}
else
{
_backgroundImage = [UIImage imageNamed:@"Background-Default-Rotated.png"];
}
}
else
{
_backgroundImage = [UIImage imageNamed:@"Background-Default-Portrait.png"];
}
if (!UIInterfaceOrientationIsPortrait([UIApplication sharedApplication].statusBarOrientation))
{
int juggle = height;
height = width;
width = juggle;
}
NSUInteger centerX = width * .5;
NSUInteger centerY = height * .5;
_containerRect = CGRectZero;
_containerRect.size = [[UIScreen mainScreen] bounds].size;
self.view.backgroundColor = [UIColor colorWithPatternImage:_backgroundImage];
_backgroundView = [[UIImageView alloc] initWithImage:_backgroundImage];
[self.view addSubview:_backgroundView];
if (_changed)
{
_containerView = [[UIView alloc] initWithFrame:_containerRect];
}
double timeStampSeconds = [[NSDate date] timeIntervalSince1970];
double hours = fmod(timeStampSeconds / 86400, 24);
double minutes = fmod(timeStampSeconds / 3600, 60);
double seconds = fmod(timeStampSeconds, 60);
NSLog(@"Milliseconds: %lf, Hours: %.0f, minutes: %.0f, seconds: %.0f", timeStampSeconds * 1000.0, hours, minutes, seconds);
[_containerView removeFromSuperview];
_containerView = [[UIView alloc] initWithFrame:_containerRect];
_hourHandImage = [UIImage imageNamed:@"hour-hand.png"];
_hourHandView = [[UIImageView alloc] initWithImage:_hourHandImage];
_hourHandImage = [UIImage imageNamed:@"hour-hand.png"];
_hourHandView = [[UIImageView alloc] initWithImage:_hourHandImage];
[self.view addSubview:_hourHandView];
_hourHandView.layer.anchorPoint = CGPointMake(0.5f, 0.5f);
_hourTransform = CGAffineTransformMakeTranslation(centerX, centerY);
_hourTransform = CGAffineTransformTranslate(_hourTransform, -17, -127);
_hourTransform = CGAffineTransformRotate(_hourTransform, hours / 12.0 * M_PI * 2.0);
_minuteTransform = CGAffineTransformMakeTranslation(centerX, centerY);
_minuteTransform = CGAffineTransformTranslate(_minuteTransform, -10, -182);
_minuteTransform = CGAffineTransformRotate(_minuteTransform, minutes / 60.0 * M_PI * 2.0);
_hourHandView.transform = _hourTransform;
_minuteHandImage = [UIImage imageNamed:@"minute-hand.png"];
_minuteHandView = [[UIImageView alloc] initWithImage:_minuteHandImage];
_minuteHandView.transform = _minuteTransform;
[self.view addSubview:_minuteHandView];
_minuteTransform = CGAffineTransformRotate(_minuteTransform, minutes / 60.0 * M_PI * 2.0);
_secondHandImage = [UIImage imageNamed:@"second-hand.png"];
_secondTransform = CGAffineTransformMakeTranslation(centerX, centerY);
_secondTransform = CGAffineTransformTranslate(_secondTransform, -10, -189);
_secondTransform = CGAffineTransformRotate(_secondTransform, seconds / 60.0 * M_PI * 2.0);
_secondHandView = [[UIImageView alloc] initWithImage:_secondHandImage];
_secondHandView.transform = _secondTransform;
[self.view addSubview:_secondHandView];
}
- 编辑 -
我已经重构了一个方法为两种方法,一个用于初始显示,以及一个用于增量更新。 看来,增量更新方法只调用一次,作为时钟被冻结,签名记录语句被调用一次。
我现在有,对于更新部分:
- (void)render
{
[self renderScreenInitial];
[NSTimer scheduledTimerWithTimeInterval:0.002
target:self
selector:@selector(renderingTimer:)
userInfo:nil
repeats:YES];
}
- (void) renderScreenIncremental
{
int height = floor([[UIScreen mainScreen] bounds].size.height + .4);
int width = floor([[UIScreen mainScreen] bounds].size.width + .4);
if (!UIInterfaceOrientationIsPortrait([UIApplication sharedApplication].statusBarOrientation))
{
int juggle = height;
height = width;
width = juggle;
}
double decibelAngle = M_PI / 4 + (_decibel / 60) * M_PI / 2;
double decibelAngleDifference = decibelAngle - _previousDecibelAngle;
_previousDecibelAngle = decibelAngle;
NSLog(@"%lf %lf", _decibel, decibelAngle);
_decibelNeedleView = [[UIImageView alloc] initWithImage:_decibelNeedle];
// CGAffineTransform decibelTransform = CGAffineTransformMakeTranslation(centerX, centerY);
CGAffineTransform decibelTransform = CGAffineTransformMakeRotation(decibelAngleDifference);
decibelTransform = CGAffineTransformTranslate(decibelTransform, sin(decibelAngle - .06) * -298, -cos(decibelAngle - .06) * 298);
_decibelNeedleView.transform = decibelTransform;
[self.view addSubview:_decibelNeedleView];
double timestampSeconds = [[NSDate date] timeIntervalSince1970];
double timestampSecondsDifference = timestampSeconds - _previousTimestampSeconds;
_previousTimestampSeconds = timestampSeconds;
double hoursDifference = fmod(timestampSecondsDifference / 86400, 24);
double minutesDifference = fmod(timestampSecondsDifference / 3600, 60);
double secondsDifference = fmod(timestampSecondsDifference, 60);
NSLog(@"Milliseconds: %lf, Hours: %.0f, minutes: %.0f, seconds: %.0f", timestampSecondsDifference * 1000.0, hoursDifference, minutesDifference, secondsDifference);
_hourHandView.transform = CGAffineTransformMakeRotation(hoursDifference);
_minuteHandView.transform = CGAffineTransformMakeRotation(minutesDifference);
_secondHandView.transform = CGAffineTransformMakeRotation(secondsDifference);
}
-(void)renderingTimer:(NSTimer *)timer {
[self renderScreenIncremental];
}
我欣赏的帮助。 你看为什么要更新一次显示,然后再继续保持更新?
谢谢,