我一直有麻烦我的通电后与玩家角色碰撞消失。 我已经能够得到通电,以在与子弹杀死敌人下降,但我似乎无法收集它们。 我列出我的项目至今。 我试着一对夫妇功能搞乱(pygame.sprite.spritecollide()和pygame.rect.colliderect()),但既不似乎工作。 我似乎无法弄清楚,如果问题出在我的播放器或电源类或底部的“while”循环。
import pygame, sys, random
from pygame.locals import *
# Colors
black = (0,0,0)
white = (255, 255, 255)
blue = (0, 0, 255)
red = (255, 0, 0)
pygame.init()
screen_width = 600
screen_height = 600
screen = pygame.display.set_mode([screen_width, screen_height])
# Bullet
bullet_image = pygame.image.load('pbbullet.png')
class Player(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load('pbtouhou.png')
self.rect = self.image.get_rect()
self.x = 300
self.y = 300
self.bombamount = 3
self.bombtimer = 0
self.bombmax = 10
self.power = 1.0
self.lives = 3
def handle_keys(self):
key = pygame.key.get_pressed()
dist = 5
if key[pygame.K_LSHIFT]:
dist = 2
else:
dist = 5
if key[pygame.K_DOWN]:
self.y += dist
elif key[pygame.K_UP]:
self.y -= dist
if key[pygame.K_RIGHT]:
self.x += dist
elif key[pygame.K_LEFT]:
self.x -= dist
def draw(self, surface):
surface.blit(self.image, (self.x, self.y))
class Bullet(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image = bullet_image
self.rect = self.image.get_rect()
def update(self):
# Move the bullet
self.rect.y -= 5
class Enemy(pygame.sprite.Sprite):
def __init__(self, color):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.Surface([20, 15])
self.image.fill(color)
self.rect = self.image.get_rect()
# Powerups
class Power(pygame.sprite.Sprite):
def __init__(self, x, y, player):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.Surface([5, 5])
self.image.fill(red)
self.player = player
self.rect = self.image.get_rect()
self.rect.x = x
self.rect.y = y
def update(self):
self.rect.y += 2
#Set up
player = Player() # create an instance
clock = pygame.time.Clock()
#Lists
all_sprites_list = pygame.sprite.Group()
enemy_list = pygame.sprite.Group()
bullet_list = pygame.sprite.Group()
power_list = pygame.sprite.Group()
#Test Enemy
bad_guy = Enemy(blue)
bad_guy.rect.x = 100
bad_guy.rect.y = 100
all_sprites_list.add(bad_guy)
enemy_list.add(bad_guy)
###
running = True
while running: #main game loop
key = pygame.key.get_pressed()
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
running = False
if key[pygame.K_z]:
bullet = Bullet()
bullet.rect.x = player.x + 35
bullet.rect.y = player.y
all_sprites_list.add(bullet)
bullet_list.add(bullet)
all_sprites_list.update()
# Bullets hit enemies
for bullet in bullet_list:
# See if it hit a enemy
enemy_hit_list = pygame.sprite.spritecollide(bullet, enemy_list, True)
for enemy in enemy_hit_list:
bullet_list.remove(bullet)
all_sprites_list.remove(bullet)
power = Power(bullet.rect.left, bullet.rect.top, player)
power_list.add(power)
all_sprites_list.add(power)
if bullet.rect.y < -10:
bullet_list.remove(bullet)
all_sprites_list.remove(bullet)
# Player gathers bonuses
power_hit_list = pygame.sprite.spritecollide(player, power_list, True)
for power in power_hit_list:
power_list.remove(power)
all_sprites_list.remove(power)
for power in power_list:
if power.rect.y > (10 + screen_height):
power_list.remove(power)
all_sprites_list.remove(power)
player.handle_keys()
screen.fill(white)
all_sprites_list.draw(screen)
player.draw(screen)
pygame.display.flip()
clock.tick(60)