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如何使用,的dragstart,dragend,点击,鼠标松开,用三米的div的mousedown在

2019-10-29 07:02发布

好吧,我纺纱我的车轮:

我的困惑是:

这里是我的HTML:

<!-- PARENT OUTER WRAPPER -->
<div id="avatarmoveable" class="moveablecontainer avatarBubble"
     title="Click on an HOLD to drag avatar"
     (click)="avatarMoveClick($event,'moveavatar')"
     ngDraggable>
  <!-- OUTER WRAPPER -->
  <div class="avatarsays box-opener">
    <!-- DEBUG CONSOLE OUTER WRAPPER -->
    <div class="debugcontainer"
         title="Click to OPEN DEBUG Console or say, 'OPEN DEBUG CONSOLE'."
         *ngIf="isVisible"
         (click)="showHideCSMModal($event, 'debugconsole')">
      <img id="debugavatar" class="avatarimg avatar img-circle" src="../../../assets/images/avatar/avatar_l.svg">
    </div>
    <!-- END DEBUG OUTER WRAPPER -->

    <!-- ICONS OUTER WRAPPER -->
    <div id="iconscont" class="iconscontainer">
      <!-- MICROPHONE ICON -->
      <a class="avataricons talk" href="javascript:;"
         (click)="handleClick($event,'miconoff')"
         (condition)="micon" title="Click the Mic ON or OFF!">
        <i id="mic" [ngClass]="micon ? 'fa fa-microphone iconactive' : 'fa fa-microphone-slash iconactive'"></i>
      </a>
      &nbsp;
      <!-- SPEARKER ICON -->
      <a class="avataricons listen" href="javascript:;"
         (click)="handleClick($event,'spkronoff')"
         (condition)="spkron" title="Click the Speaker ON or OFF!">
        <i id="spkr" [ngClass]="spkron ? 'fa fa-volume-up iconactive' : 'fa fa-volume-off iconactive'"></i>
      </a>
    </div>
    <!-- END ICONS OUTER WRAPPER -->

  </div>
  <!-- END OUTER WRAPPER -->
</div>
<!-- END PARENT OUTER WRAPPER -->

这里就是我试图完成:

  1. 当您单击并拖动外部包装,该avater和里面的东西会拖累。 (这是工作,不是一个问题)
  2. 当你只是“点击”,在图像上,一个模式弹开(父外部包装内)(这是工作,而不是一个问题)
  3. 当你只是在MIC或扬声器图标“点击”,他们禁用/启用(这也算工作没有问题)
  4. 让他们都工作,没有相互干扰!

问题:

我想保持咔嚓的dragstart,的DragDrop,DRAGEND分开,所以当我点击并拖动,模态不会开......这就是我现在面对的问题。

这里是我的删节.TS代码:

注:我使用ngDraggable这是真的很酷。

...

变量定义:

public avatarBUBBLE: HTMLElement; //OUTER MOST PARENT DIV
public debugCONSOLE: HTMLElement; //DEBUG CONSOLE
public micICON: HTMLElement; //MICROPHONE ICON
public spkrICON: HTMLElement; //SPEAKER ICON

...

现在,要素:

ngOnInit() {

    //TYPE ERROR CHECK
    this.**typeErrorCheck**();
    this.avatarBUBBLE = document.querySelector("#avatarmoveable") as HTMLElement;
    this.debugCONSOLE = document.querySelector("#debugavatar") as HTMLElement;
    this.micICON = document.querySelector(".talk") as HTMLElement;
    this.spkrICON = document.querySelector(".listen") as HTMLElement;

}

...

ngAfterViewInit() { 


    this.avatarBUBBLE = document.querySelector("#avatarmoveable") as HTMLElement;
    this.debugCONSOLE = document.querySelector("#debugavatar") as HTMLElement;
    this.micICON = document.querySelector(".talk") as HTMLElement;
    this.spkrICON = document.querySelector(".listen") as HTMLElement;

}

...

我的事件:

onClick(event: any) {
  event.preventDefault();
  console.log("ON CLICK: ", event);
  if (event) {
    console.log("CLICK: event.target.id: ", event.currentTarget.id);

    return true;
  } else {
    return false;
  }
}

onMouseDown(event: any) {
  event.preventDefault();

  console.log("ON MOUSE Down: ", event);
  if (event) {
    console.log("MOUSEDOWN: event.target.id: ", event.target.id);
    return true;
  } else {
    return false;
  }
}

onMouseUp(event: any) {
  event.preventDefault();

  console.log("ON MOUSE UP: ", event);
  if (event) {
    console.log("MOUSEUP: event.target.id: ", event.target.id);
    return true;
  } else {
    return false;
  }
}

onDragStart(event: any) {
  console.log("ON DRAG START: ", event);
  if (event) {
    console.log("DRAGSTART: event.target.id: ", event.currentTarget.id);
    this.avatarMoveClick(event, 'moveavatar');
    return true;
  } else {
    return false;
  }
}

onDragEnd(event: any) {
  console.log("ON DRAG END: ", event);
  if (event) {
    console.log("DRAGEND: event.target.id: ", event.currentTarget.id);
    this.avatarMoveClick(event, 'moveavatar');
    return true;
  } else {
    return false;
  }
}

onDragDrop(event: any) {
  console.log("ON DRAG END: ", event);
  if (event) {
    console.log("DRAGDROP: event.target.id: ", event.currentTarget.id);
    this.avatarMoveClick(event, 'moveavatar');
    return true;
  } else {
    return false;
  }
}

**typeErrorCheck**() {  //Called in ngOnInit

  this.timer = window.setTimeout(() => {

    this.avatarBUBBLE.addEventListener('dragstart', this.onDragStart.bind(this.avatarBUBBLE));
    this.avatarBUBBLE.addEventListener('dragend', this.onDragEnd.bind(this.avatarBUBBLE));
    this.avatarBUBBLE.addEventListener('dragdrop', this.onDragDrop.bind(this.avatarBUBBLE));

    this.debugCONSOLE.addEventListener('mouseup', this.onMouseUp.bind(this.debugCONSOLE));
    this.micICON.addEventListener('mousedown', this.onMouseDown.bind(this.micICON));
    this.spkrICON.addEventListener('mousedown', this.onMouseDown.bind(this.spkrICON));

  }, 8000);

}

参考文献:

一)我原来的问题: 如何保持两个div并拢,如果你移动一个或另一个 ,我相信,我几乎与此回答: http://jsfiddle.net/2EqA3/3/

b)利用这个问题的元件: 点击并拖动之间D3微分对,其具有的阻力行为的元件

Answer 1:

我能够使用ngDraggable的功能来获取信息,然后我想改变平移(X,Y)很容易。

  1. 当我把ngDraggable,在HTML中的拖动元素添加此

      (click)="draggable = !draggable" (started)="onStart($event)" (stopped)="onStop($event)" (movingOffset)="onMoving($event,'chatbot')" (endOffset)="onMoveEnd($event,'chatbot')" [preventDefaultEvent]="true" [style.transform]="!transformXY ? css.moveableWrapper.transform.org : css.moveableWrapper.transform.new" 
  2. 而这里的.TS文件

     private calcChatBotPos(trans: string) { console.log("TRANSFORM: " + trans); let re = /[^0-9\-.,]/g; let matrix = trans.replace(re, '').split(','); let x = matrix[0]; let y = matrix[1]; console.log("xTrans: " + x + "px"); console.log("yTrans: " + y + "px"); //The xy distant is 15, 10 respectively if (this.xposEndAvatarOffset !== '' && this.yposEndAvatarOffset !== '') { //Set to FALSE this.transformXY = false; this.css.moveableWrapper.transform.newxy = "translate(" + x + "px" + ", " + y + "px)"; console.log("Inside IF...." + "translate(" + x + "px" + ", " + y + "px)"); //Set the CHATBOT to it's NEW position this.theMoveable1.style.transform = this.css.moveableWrapper.transform.newxy; } else { //reset to TRUE this.transformXY = true; this.css.moveableWrapper.transform.orgxy = "translate(0px, 0px)"; console.log("Inside ELSE...." + this.css.moveableWrapper.transform.orgxy); //Set the CHATBOT to it's ORG position this.theMoveable1.style.transform = this.css.moveableWrapper.transform.orgxy; } 

    }

  3. 这里的链接到ngDraggable。 点击HTML,看看我的选项: https://xieziyu.github.io/angular2-draggable/#/draggable/usage/options

  4. 下面是从ngDraggable获得事件的代码

     //ngDraggable stuff onStart(event) { console.log('started output:', event); } onStop(event) { console.log('stopped output:', event); } onMoving(event, fromwhere) { if (fromwhere === "chatbot") { this.movingOffset.x = event.x; this.movingOffset.y = event.y; this.xposChatbot = this.movingOffset.x; this.yposChatbot = this.movingOffset.y; console.log("CHATBOT movingoffset x and y: " + this.xposChatbot + " : " + this.yposChatbot); } if (fromwhere === "avatar") { this.movingOffset.x = event.x; this.movingOffset.y = event.y; this.xposAvatar = this.movingOffset.x; this.yposAvatar = this.movingOffset.y; console.log("AVATAR movingoffset x and y: " + this.xposAvatar + " : " + this.xposAvatar); } } onMoveEnd(event, fromwhere) { if (fromwhere === "chatbot") { this.endOffset.x = event.x; this.endOffset.y = event.y; this.xposEndChatOffset = this.endOffset.x; this.yposEndChatOffset = this.endOffset.y; console.log("CHATBOT endoffset x and y: " + this.xposEndChatOffset + " : " + this.yposEndChatOffset); } if (fromwhere === "avatar") { this.endOffset.x = event.x; this.endOffset.y = event.y; this.xposEndAvatarOffset = this.endOffset.x; this.yposEndAvatarOffset = this.endOffset.y; console.log("AVATAR endoffset x and y: " + this.xposEndAvatarOffset + " : " + this.yposEndAvatarOffset); this.avatarMoveClick(event, fromwhere); } } 
  5. 我也解决了我的问题与当化身被移动,但上面的代码中的代码移动聊天窗口。

这很简单,一旦我光在我的头上去了。



文章来源: How to use, dragstart, dragend, click, mouseup, mousedown with three divs together and keep them all separate but equal