I have class MyView that extends View class. MyView should draw filled triangle. I drew a triangle but I cannot get it filled. This is my onDraw() method:
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
Paint paint = new Paint();
paint.setColor(android.graphics.Color.BLACK);
canvas.drawPaint(paint);
paint.setStrokeWidth(4);
paint.setColor(android.graphics.Color.RED);
paint.setStyle(Paint.Style.FILL_AND_STROKE);
paint.setAntiAlias(true);
Point a = new Point(0, 0);
Point b = new Point(0, 100);
Point c = new Point(87, 50);
Path path = new Path();
path.setFillType(FillType.EVEN_ODD);
path.moveTo(a.x, a.y);
path.lineTo(b.x, b.y);
path.moveTo(b.x, b.y);
path.lineTo(c.x, c.y);
path.moveTo(c.x, c.y);
path.lineTo(a.x, a.y);
path.close();
canvas.drawPath(path, paint);
}
This is what I get as a result:
I've found the answer
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
Paint paint = new Paint();
paint.setColor(android.graphics.Color.BLACK);
canvas.drawPaint(paint);
paint.setStrokeWidth(4);
paint.setColor(android.graphics.Color.RED);
paint.setStyle(Paint.Style.FILL_AND_STROKE);
paint.setAntiAlias(true);
Point a = new Point(0, 0);
Point b = new Point(0, 100);
Point c = new Point(87, 50);
Path path = new Path();
path.setFillType(FillType.EVEN_ODD);
path.lineTo(b.x, b.y);
path.lineTo(c.x, c.y);
path.lineTo(a.x, a.y);
path.close();
canvas.drawPath(path, paint);
}
This answer provides a bit of clarity on where the numbers given in the answer by @Egis come from. (this will draw an upside down equilateral triangle and is written in kotlin)
class TriangleView(context: Context?, attrs: AttributeSet?) : View(context, attrs) {
val paint = Paint()
val path = Path()
override fun onDraw(canvas: Canvas?) {
super.onDraw(canvas)
canvas ?: return
canvas.drawPath(configurePath(canvas.width.toFloat(), path), configurePaint(paint))
}
fun getHeight(width: Double): Float {
return Math.sqrt((Math.pow(width, 2.0) - Math.pow((width / 2), 2.0))).toFloat()
}
fun configurePaint(paint: Paint): Paint {
paint.color = android.graphics.Color.WHITE
paint.isAntiAlias = true
return paint
}
fun configurePath(width: Float, path: Path): Path {
path.lineTo((width / 2f), getHeight(width.toDouble()))
path.lineTo(width, 0F)
path.lineTo(0f, 0f)
return path
}
}
The get height function is Pythagoras' Theorem and will always find the height of an equilateral triangle to be ~87% of its side length
Gist can be found here, it contains code for the other direction
these links are very usefull.
- https://github.com/swapgo20/Android-Hand-Drawing
- https://github.com/codepath/android_guides/wiki/Basic-Painting-with-Views
- https://github.com/Korilakkuma/CanvasView
I would like to point out that you should never initiialize an object from onDraw() as it gets called multiple times and leads to performance problems.