在GMS2.x,关闭UIFrame窗口带有如下所示的代码将导致DM崩溃(在按下关闭按钮。)
然而,同样的代码工作正常与大湄公河次区域1.x的
有没有办法来解决大湄公河次区域2.X这个问题呢?
class UIWindowCloseTest : UIFrame {
void CloseSelf( object self ) self.GetFrameWindow().WindowClose(0);
UIWindowCloseTest( object self ) {
TagGroup tgDialog = DLGCreateDialog( "window close test" );
tgDialog.DLGAddElement( DLGCreatePushButton( "Close", "CloseSelf" ));
self.super.init(tgDialog);
self.Display( "test" );
result( self.ScriptObjectGetID().Hex() + " constructed\n" );
};
~UIWindowCloseTest( object self ) \
result( self.ScriptObjectGetID().Hex() + " destructed\n\n" );
};
alloc(UIWindowCloseTest);
这是这个问题的GMS 3.X的扩展:
从根本上,在下面的答案是GMS 3以及正确的,但只是因为它的3.2版本(也许GMS 3.1.2以及)。
GMS 3的早期版本中,如KEVIVI在答案的评论指出了一个错误。
然而,有一个变通的解决了这个,这是稍微说明一下:
Class myDLG : UIframe
{
myDLG(object self) result("\n Create DLG")
~myDLG(object self) result("\n Kill DLG")
void DeferredClose( object self )
{
TagGroup tgs = GetPersistentTagGroup()
number scriptID
if ( tgs.TagGroupGetTagAsLong( "DummyTag_CloseWindow_ID", scriptID ) )
{
object obj = GetScriptObjectFromID( scriptID )
if ( obj.ScriptObjectIsValid() )
{
obj.GetFrameWindow().WindowClose(0)
return
}
}
Debug( "\n Sorry, but could not close dialog." )
}
void CloseButtonAction( object self )
{
// Normally, it would be save to use "self.close()" here,
// but due to a bug, this is currenlty not possible in GMS 3.1
// The alternative method of getting the window of the UIframe object
// and closing it, is okay, but it must not be called directly here,
// or it will crash DM.
// As a work-around, one can store the object ID and have a separate
// thread pick it up, get the object, and close the object's window.
// This is, what we are doing below.
// Write ScriptID into tags
TagGroup tgs = GetPersistentTagGroup()
tgs.TagGroupSetTagAsLong( "DummyTag_CloseWindow_ID", self.ScriptObjectGetID() )
// Launch separate thread just to close... (0.1 sec delay for safety)
AddMainThreadSingleTask( self, "DeferredClose", 0.1 )
}
TagGroup CreateDLG(object self)
{
TagGroup DLGtg,DLGtgItems
DLGtg=DLGCreateDialog("my Dialog",DLGtgItems)
DLGtgItems.DLGAddElement(DLGCreatePushButton("Close","CloseButtonAction"))
return DLGtg
}
}
{
object dialog=Alloc(myDLG)
dialog.Init( dialog.CreateDLG() )
dialog.display("")
}
所以:
对于GMS 3.2和更高版本:使用self.close();
对于GMS 3.0和3.1(有错误):使用变通方法。
对于GMS 2.X:使用self.close();
大湄公河次区域1.x的:使用self.GetFrameWindow().WindowClose(0);
是的,在大湄公河次区域2.X你必须使用
self.close();
代替
self.GetFrameWindow().WindowClose(0);
文章来源: How to close a UIFrame window from the object itself? (Behavioral difference GMS 1.x to GMS 2.x)