Arduino的:使用伺服类破坏伺服的行为,如果这个 - > object.attach(销)

2019-10-21 13:11发布

我有一个解决一个问题,但我不明白的解决方案。 这可能是类似的Arduino:在构造函数初始化自定义对象 ,但我不认为这是同一个问题。

上下文如下。 我控制与Arduino板小足机器人。 每个腿部都是对象“MChLeg”,其包括两个伺服系统。 舵机使用库控制。

这个问题是这样的:如果我分配在构造函数中的伺服系统,程序编译罚款,但舵机在一个疯狂的方式(我想,我打破伺服调度)的行为; 如果我给你的构造之外的伺服系统,一切都很好。

我只列出了C ++类的一部分,下面是它是工作版本和非工作版本之间更改的唯一一个。

初步方案(在构造函数中分配伺服),代码有问题:

#include <Arduino.h>
#include <Servo.h>

class MChLeg{
    int kneeIndex, hipIndex;
    int kneeAngle, hipAngle;
    Servo kneeServo; 
    Servo hipServo;
public:
    MChLeg(int, int); // (knee servo index, hip servo index); use 0 if no servo
    ~MChLeg();
    void setLeg(int, int); // (knee angle, hip angle); in degrees, 0-180, 90 is straight
    void rollLeg();
};

MChLeg::MChLeg(int x, int y){
    this->kneeIndex = x;
    this->hipIndex = y;
    if (this->kneeIndex != 0) {
        this->kneeServo.attach(this->kneeIndex);
        this->kneeServo.write(90);   // this line can be removed with no impact on issue
    }
    if (this->hipIndex != 0) {
        this->hipServo.attach(this->hipIndex);
        this->hipServo.write(90);    // this line can be removed with no impact on issue
    }
}

新的代码(伺服分配使用的方法),代码运行良好:

#include <Arduino.h>
#include <Servo.h>

class MChLeg{
    int kneeIndex, hipIndex;
    int kneeAngle, hipAngle;
    Servo kneeServo; 
    Servo hipServo;
public:
    MChLeg();
    ~MChLeg();
    void assignLeg(int, int); // (knee servo index, hip servo index); use 0 if no servo
    void setLeg(int, int); // (knee angle, hip angle); in degrees, 0-180, 90 is straight
    void rollLeg();
};

MChLeg::MChLeg(){
    this->kneeIndex = 0;
    this->hipIndex = 0;
}

void MChLeg::assignLeg(int x, int y){
    if (this->kneeIndex != 0) {
        this->kneeServo.detach();
    }
    if (this->hipIndex != 0) {
        this->hipServo.detach();
    }
    this->kneeIndex = x;
    this->hipIndex = y;
    if (this->kneeIndex != 0) {
        this->kneeServo.attach(this->kneeIndex);
    }
    if (this->hipIndex != 0) {
        this->hipServo.attach(this->hipIndex);
    }
}

为什么第二个代码比第一个更好?

调用代码:

// Include application, user and local libraries
#include <Servo.h>
#include "MChButton.h"
#include "MChLeg.h"


// pin connections
const int buttonIndex = 2; //pin for button
const int greenLed = 3;//pin for green Led
const int yellowLed = 4;//pin for yellow Led
const int redLed = 5;//pin for red Led
const int servoPin1 = 9;//pin for servo
const int servoPin2 = 10;//pin for servo
const int servoPin3 = 11;//pin for servo


//define persitent objects
MChButton theButton(buttonIndex); // declare the switch pin as an input
MChLeg rightLeg; // declare right leg - was 'MChLeg rightLeg(0, servoPin1);' in first version
MChLeg leftLeg;  // declare left leg - was 'MChLeg leftLeg(servoPin2, servoPin3);' in first version


// Setup phase
void setup(){

    // declare the LED pins as outputs
    pinMode(greenLed,OUTPUT);
    pinMode(yellowLed,OUTPUT);
    pinMode(redLed,OUTPUT);

    leftLeg.assignLeg(0, servoPin1); //right knee - hip - did not exist in first version
    rightLeg.assignLeg(servoPin2, servoPin3); //right knee - hip - did not exist in first version

}

// Loop phase
void loop(){

    //state machine counter (persistant)
    static int machinestate = 0;
    const int machinestateMax = 4; //max statemachine
    const int machinestateMax1 = machinestateMax+1; //max statemachine for modulo counting

    //check if there is an event, if there is one increment state machine counter and mark event done
    //statemachine counter is limited for machinestateMac (modulus)
    if (theButton.buttonEventGet()==true) {
        machinestate = ++machinestate % machinestateMax1;
    }

    // set LEDs and Legs according to state
    switch (machinestate) {
        case 0:{
            digitalWrite(greenLed, HIGH); // turn the green LED on pin 3 on
            digitalWrite(yellowLed, LOW);  // turn the red LED on pin 4 off
            digitalWrite(redLed, LOW);  // turn the red LED on pin 5 off
            leftLeg.setLeg(10, 10); // set leg to 0°
            rightLeg.setLeg(10, 10); //set leg to 0°
            break;
        }
        case 1:{
            digitalWrite(greenLed, HIGH);
            digitalWrite(yellowLed, HIGH);
            digitalWrite(redLed, LOW);
            leftLeg.setLeg(45, 45);
            rightLeg.setLeg(45, 45);
            break;
        }
        default:{ // detect if I did it wrong :-)
            digitalWrite(greenLed, HIGH); 
            digitalWrite(yellowLed, HIGH); 
            digitalWrite(redLed, HIGH);  
        }
    }
    delay(10);
}

谢谢你的帮助。

Answer 1:

我没有跟我一个Arduino的权利,但我记得运行到同样的问题。

至于我记得,我是用一个for loop在我的构造函数的数组,没有工作。 所以我最终只是分配值一个接一个。

我认为这个问题在你的情况下,如果用if statement

我今晚稍后尝试不同的事情,当我回家。

编辑- 2015年1月8日

我做了一些测试,尝试重现我在谈论的问题,但没有成功。 我会继续我的答案是什么,解决方案不一定了



文章来源: Arduino: Class with Servo corrupts servo behavior if this->object.attach(pin) is used in constructor