我试图借鉴在HTML5画布两个圆的边缘线。 所以,我知道两个圆及其半径的中心坐标。
- 圆随机抽取。
- 行应该从一个圈子到另一个边缘移动。
请帮忙!
PS对不起,我的英文:)
更新:
我想这一点,但如何认识角度?
from_line_x = circle1.x + circle1.radius * Math.cos(Math.PI * angle);
from_line_y = circle1.y + cirlce1.radius * Math.sin(Math.PI * angle);
to_line_x = circle2.x - circle2.radius * Math.cos(Math.PI * angle);
to_line_y = circle2.y - circle2.radius * Math.sin(Math.PI * angle);
UPDATE2:
我想我找到了如何找到角度。 但作为随机抽取了一圈,被画的直线是并非总是如此。 那么如何应该看看算法?
对不起,我的英语试。
这里有一个解决方案,将实现你问什么。
我已经宣布3“班”,使事情更清晰易读。 首先,我定义一个通用的形状类。 接下来,我定义了一个基本的Circle类。 最后,我定义了一个VEC 2类。 您可以轻松地扩展这个,因为我已经做了,并补充说,从形状类继承其他形状 - 即方形三角形等
我创建在随机位置和半径10圈。 然后我绘制每个圆圈和一个跟随它之间的一条线。 我不与“环绕式”的情况下麻烦,所以绘制圆10和9条线(我不从圆9绘制到圆0)
我已经使用了一些田村留下的代码,因此熟悉的尺寸和id的画布。
<!doctype html>
<html>
<head>
<script>
function byId(e){return document.getElementById(e)}
window.addEventListener('load', onDocLoaded, false);
var shapeList = [];
function onDocLoaded()
{
var i, n=10;
var canvas = byId('myCanvas');
for (i=0; i<n; i++)
{
shapeList[i] = new circle_t(Math.random()*578, Math.random()*400, Math.random()*30 + 20);
shapeList[i].draw(canvas);
}
for (i=0; i<n-1; i++)
draw_line2(shapeList[i].origX, shapeList[i].origY, shapeList[i].radius, shapeList[i+1].origX, shapeList[i+1].origY, shapeList[i+1].radius);
}
var shape_t = function(x,y)
{
this.origX = (x==undefined ? 0 : x);
this.origY = (y==undefined ? 0 : y);
}
shape_t.prototype =
{
origX:0, origY:0, typeString:'shape',
setPos: function(x,y){this.x=x;this.y=y;},
setType: function(typeString){this.typeString = typeString;},
toString: function(){return this.typeString + " - " + this.origX + "," + this.origY;},
draw: function(canElem){},
};
function circle_t(x,y,radius)
{
this.origX = (x==undefined ? 0 : x);
this.origY = (y==undefined ? 0 : y);
this.radius = (radius==undefined ? 10 : radius);
this.setType("circle");
}
circle_t.prototype = new shape_t();
circle_t.prototype.constructor = circle_t;
circle_t.prototype.draw = function(canElem, color)
{
var ctx = canElem.getContext('2d');
var col = 'black';
if (color != undefined)
col = color;
drawCircle(this.origX, this.origY, this.radius, ctx, col);
}
circle_t.prototype.setRadius = function(radius)
{
if (radius != undefined)
this.radius = radius;
}
function drawCircle(x, y, radius, ctx, col)
{
ctx.save();
if (col == undefined)
col = 'black';
ctx.strokeStyle = col;
ctx.lineWidth = 1;
ctx.beginPath();
ctx.arc(x,y,radius,(Math.PI/180)*0, (Math.PI/180)*360, false);
ctx.stroke();
ctx.closePath();
ctx.restore();
}
// define a vec2 class to make vector maths easier (simpler to read)
function vec2(x,y)
{
this.length = function()
{
return Math.sqrt((this.x * this.x) + (this.y*this.y));
}
this.normalize = function()
{
var scale = this.length();
this.x /= scale;
this.y /= scale;
}
this.x = x;
this.y = y;
}
function draw_line2(center1_x, center1_y, radius1, center2_x, center2_y, radius2)
{
var betweenVec = new vec2(center2_x - center1_x, center2_y - center1_y);
betweenVec.normalize();
var p1x = center1_x + (radius1 * betweenVec.x);
var p1y = center1_y + (radius1 * betweenVec.y);
var p2x = center2_x - (radius2 * betweenVec.x);
var p2y = center2_y - (radius2 * betweenVec.y);
var canvas = document.getElementById('myCanvas');
var context = canvas.getContext('2d');
context.beginPath();
context.moveTo(p1x,p1y);
context.lineTo(p2x,p2y);
context.stroke();
}
</script>
</head>
<body>
<canvas id="myCanvas" width="578" height="400"></canvas>
</body>
</html>
看到这里的现场演示: http://jsfiddle.net/YYjYL/
3个步骤的解决方案:
- 建立所有的随机圆坐标(X,Y,R)。
- 绘制的所有线的中心之间,你认为合适。
- 绘制各界。
(!)
代码非常简单:
http://jsbin.com/qutahatu/1/edit?js,output
var circles = [];
function createCircles(cnt) {
circles = [];
for (var i=0; i<cnt; i++) {
var x = 5+ Math.random() *300;
var y = 5+ Math.random() *300;
var r = 20 + Math.random() *6;
circles.push({x:x,y:y,r:r});
}
}
function drawLines() {
var cnt= circles.length;
ctx.strokeStyle = '#000';
ctx.lineWidth = 2;
ctx.beginPath();
ctx.moveTo(circles[0].x, circles[0].y);
for (var i=1; i<cnt; i++) {
ctx.lineTo(circles[i].x, circles[i].y);
}
ctx.stroke();
}
function drawCircles() {
var cnt= circles.length;
ctx.fillStyle = '#4A8';
for (var i=0; i<cnt; i++) {
ctx.beginPath();
ctx.arc(circles[i].x, circles[i].y, circles[i].r, 0, 6.282);
ctx.fill();
}
}
createCircles(4);
drawLines();
drawCircles();
这里是的jsfiddle链接: http://jsfiddle.net/WfF3v/1/ 。 那是你要的吗?
下面是JS代码:
function draw_circle(center_x, center_y){
var canvas = document.getElementById('myCanvas');
var context = canvas.getContext('2d');
var centerX = center_x;
var centerY = center_y;
var radius = 70;
context.beginPath();
context.arc(centerX, centerY, radius, 0, 2 * Math.PI, false);
context.fillStyle = 'green';
context.fill();
context.lineWidth = 5;
context.strokeStyle = '#003300';
context.stroke();
}
function draw_line(center1_x, center1_y, center2_x, center2_y) {
var canvas = document.getElementById('myCanvas');
var context = canvas.getContext('2d');
context.beginPath();
context.moveTo(center1_x, center1_y);
context.lineTo(center2_x, center2_y);
context.stroke();
}
draw_circle(100,100);
draw_circle(300,200);
draw_line(100,100,300,200);