我想盘活/设备系统与我的物品系统的接口。 我的项目系统基于共享属性继承的类系统。
我存储在枚举类型,并给予项目的枚举值。
我的继承结构:
Item {
Equippable {
Armor {Chest, Head}
Weapon {Melee, Ranged}
}
}
我有各亚型定义它的父类的枚举变量,因此胸部就与类型的显式基构造函数调用定义armorTypes枚举。
如
public enum armorTypes {Chest, Helmet}
public class Armor : Equippable
{
armorTypes armorType;
public Armor(armorTypes at) : base(equippableTypes.Armor)
{
armorType = at;
}
}
public class Chest : Armor
{
int defense = 10;
public Chest() : base(armorTypes.Chest) {}
}
public class Helmet : Armor
{
int defense = 5;
public Helmet() : base(armorTypes.Helmet) {}
}
在我的库存I类有这些项目的空白版本。
Inventory{
public Chest chestSlot;
public Helmet helmetSlot;
public Melee meleeSlot;
public Ranged rangedSlot;
}
我想的对象基于其特性的两个插槽比较。
void Compare(Item item)
{
switch((item as Armor).armorType)
{
case armorTypes.Chest :
Console.WriteLine((item as Chest).defense + " or " + chestSlot.defense);
break;
case armorTypes.Helmet :
Console.WriteLine((item as Helmet).defense + " or " + helmetSlot.defense);
break;
}
}
然而,当我使用的关键字将其丢,不知怎么我失去了我的实例?
另外,因为我需要访问item.armorType我不能封装护甲,可以吗?
这就是我想实现这一点。 首先,让基类中定义的基本比较方法:
abstract class Item
{
// these methods define base comparison operations;
// by default, items are not comparable;
public virtual bool CanCompareWith(Item item)
{
return false;
}
// since we don't know all possible item properties,
// this method hasn't implementation
public abstract void CompareWith(Item item);
}
接下来,我们必须定义一些默认设备。 盔甲:
abstract class Equippable : Item {}
abstract class Armor : Equippable
{
// every armor has a Defence property
public abstract int Defence { get; }
// the base comparison logic of two armors
public override void CompareWith(Item item)
{
Console.WriteLine("{0} or {1}", ((Armor)item).Defence, this.Defence);
}
}
class Chest : Armor
{
// if you want for chests to be comared with chests only:
public override bool CanCompareWith(Item item)
{
return item is Chest;
}
public override int Defence
{
get { return 10; }
}
}
class Helmet : Armor
{
public override bool CanCompareWith(Item item)
{
return item is Helmet;
}
public override int Defence
{
get { return 5; }
}
}
武器:
abstract class Weapon : Equippable
{
// every weapon has Attack property
public abstract int Attack { get; }
// the base comparison logc of two weapons
public override void CompareWith(Item item)
{
Console.WriteLine("{0} or {1}", ((Weapon)item).Attack, this.Attack);
}
}
class Melee : Weapon
{
public override bool CanCompareWith(Item item)
{
return item is Melee;
}
public override int Attack
{
get { return 20; }
}
}
class Ranged : Weapon
{
public override bool CanCompareWith(Item item)
{
return item is Ranged;
}
public override int Attack
{
get { return 25; }
}
}
请注意,这里没有任何枚举。 这是因为该类型本身(例如, Chest
, Helmet
,等等)定义,其中混凝土项目属于。 枚举只是多余这里。
这里的盘点:
class Inventory
{
// this is inventory storage;
// collection allows the storage to be extended later, or be displayed at once
// (e.g., some ShowAllInventory method)
private readonly List<Item> inventoryItems;
public Inventory()
{
inventoryItems = new List<Item>
{
// some predefined inventory slots with default inventory items
new Chest(),
new Helmet(),
new Melee(),
new Ranged()
};
}
// these properties are required, if you want to access predefined
// inventory slots in strongly-typed manner; they are NOT required for comparison
public Chest ChestSlot
{
get { return (Chest)inventoryItems[0]; }
set { inventoryItems[0] = value; }
}
public Helmet HelmetSlot
{
get { return (Helmet)inventoryItems[1]; }
set { inventoryItems[1] = value; }
}
public Melee MeleeSlot
{
get { return (Melee)inventoryItems[2]; }
set { inventoryItems[2] = value; }
}
public Ranged RangedSlot
{
get { return (Ranged)inventoryItems[3]; }
set { inventoryItems[3] = value; }
}
// The comparison.
public void Compare(Item newItem)
{
foreach (var item in inventoryItems)
{
if (item.CanCompareWith(newItem))
{
item.CompareWith(newItem);
}
}
}
}
请注意,内部库存使用集合来存储它的项目。 这允许使用的物品(如比较,在实施执行批处理操作Compare
法)。
现在,让我们定义了一些新类型的项目和测试我们的库存:
class SuperHelmet : Helmet
{
public override int Defence
{
get { return 50; }
}
}
class SuperMelee : Melee
{
public override int Attack
{
get { return 200; }
}
}
考试:
var inventory = new Inventory();
var superHelmet = new SuperHelmet();
var superMeele = new SuperMelee();
inventory.Compare(superHelmet);
inventory.Compare(superMeele);