我试图实现实时多人游戏的自定义UI(无GKMatchMakerViewController
)。 我使用startBrowsingForNearbyPlayersWithReachableHandler: ^(NSString *playerID, BOOL reachable)
找到当地的球员,然后启动与匹配请求GKMatchmaker
单(我已经开始)。
这里就是我在遇到麻烦。 当我发送一个请求,完成处理器几乎立即触发,没有一个错误,并返回匹配具有零期望球员计数。 与此同时,其他球员绝对没有回应请求。
相关的代码:
- (void) findMatch
{
GKMatchRequest *request = [[GKMatchRequest alloc] init];
request.minPlayers = NUM_PLAYERS_PER_MATCH; //2
request.maxPlayers = NUM_PLAYERS_PER_MATCH; //2
if (nil != self.playersToInvite)
{
// we always successfully get in this if-statement
request.playersToInvite = self.playersToInvite;
request.inviteeResponseHandler = ^(NSString *playerID, GKInviteeResponse
response)
{
[self.delegate updateUIForPlayer: playerID accepted: (response ==
GKInviteeResponseAccepted)];
};
}
request.inviteMessage = @"Let's Play!";
[self.matchmaker findMatchForRequest:request
withCompletionHandler:^(GKMatch *match, NSError *error) {
if (error) {
// Print the error
NSLog(@"%@", error.localizedDescription);
}
else if (match != nil)
{
self.currentMatch = match;
self.currentMatch.delegate = self;
// All players are connected
if (match.expectedPlayerCount == 0)
{
// start match
[self startMatch];
}
[self stopLookingForPlayers];
}
}];
}