我已经写在DirectX的游戏(不是我这是MMO游戏)。 游戏窗口处于非活动状态(没有最小化,只是它是在其他窗口后面,但如果是可能的话,也可以最小化)。
我想模拟的x,y位置点击鼠标。 当我点击游戏间谍++不显示任何信息。
现在,我就是这样做的:
private void start_Click(object sender, EventArgs e)
{
IntPtr ActualWindow = GetActiveWindow();
ShowWindow(hWnd, ShowWindowCommands.Restore); //show game window
Thread.Sleep(50); //a little slow down
ClickOnPoint(hWnd, new Point(692, 87)); //click on x,y
Thread.Sleep(50); //again a little slow down
ShowWindow(hWnd, ShowWindowCommands.Minimize);//minimize game window
ShowWindow(ActualWindow, ShowWindowCommands.Restore);//restore last active window
//sleep is needed for click, if i will do it too fast game will not detect the click
}
private void ClickOnPoint(IntPtr wndHandle, Point clientPoint)
{
POINT oldPoint;
GetCursorPos(out oldPoint);
ClientToScreen(wndHandle, ref clientPoint);
/// set cursor on coords, and press mouse
SetCursorPos(clientPoint.X, clientPoint.Y);
mouse_event(0x00000002, 0, 0, 0, UIntPtr.Zero); /// left mouse button down
Thread.Sleep(18);
mouse_event(0x00000004, 0, 0, 0, UIntPtr.Zero); /// left mouse button up
Thread.Sleep(15);
/// return mouse
SetCursorPos(oldPoint.X, oldPoint.Y);
}
这是恢复游戏窗口上点按一下,并尽量减少游戏窗口。
它的作品不错,但只是当我不动鼠标...
我寻找别的东西。 我想点击鼠标不动,这是真的。 这样做在游戏中它甚至可能吗? 我没有为按钮,我想点击,因为它是一个游戏什么把柄?
PS对不起,我的英语水平。
我的一些用于在非活动窗口模拟鼠标点击代码如下所示:
[DllImport("user32.dll", SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
public static extern bool PostMessage(int hWnd, uint Msg, int wParam, int lParam);
// int MouseX
// int MouseY
// public static readonly uint WM_LBUTTONUP = 0x202;
// public static readonly uint WM_LBUTTONDOWN = 0x201;
int lparam = MouseX & 0xFFFF | (MouseY & 0xFFFF) << 16;
int wparam = 0;
PostMessage(windowHandle, WM_LBUTTONDOWN, wparam, lparam);
Thread.Sleep(10);
PostMessage(windowHandle, WM_LBUTTONUP, wparam, lparam);
您可以尝试使用Sendiput。 这里是文档: https://msdn.microsoft.com/en-us/library/windows/desktop/ms646310(v=vs.85).aspx
这是我的例子:
包括:
#include <stdio.h>
#include <cstdlib>
#include <windows.h>
#include <winuser.h>
#include <conio.h>
INPUT input;
int x = 889;
int y = 451;
`// Mouse click up
input.type = INPUT_MOUSE;
input.mi.mouseData = 0;
input.mi.dx = x * float(65536 / GetSystemMetrics(SM_CXSCREEN)); //x being coord in pixels
input.mi.dy = y * float(65536 / GetSystemMetrics(SM_CYSCREEN)); //y being coord in pixels
input.mi.dwFlags = (MOUSEEVENTF_ABSOLUTE | MOUSEEVENTF_LEFTDOWN);
input.mi.time = 0;
SendInput(1, &input, sizeof(input));`
`
//Mouse click down
input.type = INPUT_MOUSE;
input.mi.mouseData = 0;
input.mi.dx = x * float(65536 / GetSystemMetrics(SM_CXSCREEN)); //x being coord in pixels
input.mi.dy = y * float(65536 / GetSystemMetrics(SM_CYSCREEN)); //y being coord in pixels
input.mi.dwFlags = (MOUSEEVENTF_ABSOLUTE | MOUSEEVENTF_LEFTUP);
input.mi.time = 0;
SendInput(1, &input, sizeof(input));`
And You can do something like this to make sure you are in the focused window:
HWND hWnd = ::FindWindowEx(0, 0, "YourGame - Use Spy++", 0);
DWORD dwThreadID = GetWindowThreadProcessId(hWnd, NULL);
AttachThreadInput(dwThreadID, GetCurrentThreadId(), true);
SetForegroundWindow(hWnd);
SetActiveWindow(hWnd);
SetFocus(hWnd);
AttachThreadInput(GetWindowThreadProcessId(GetForegroundWindow(), NULL),GetCurrentThreadId(), TRUE);