When I add a subview to a UIView
, or when I resize an existing subview, I would expect [view sizeToFit]
and [view sizeThatFits]
to reflect that change. However, my experience is that sizeToFit
does nothing, and sizeThatFits
returns the same value before and after the change.
My test project has a single view that contains a single button. Clicking the button adds another button to the view and then calls sizeToFit
on the containing view. The bounds of the view are dumped to the console before and after adding the subview.
- (void) logSizes {
NSLog(@"theView.bounds: %@", NSStringFromCGRect(theView.bounds));
NSLog(@"theView.sizeThatFits: %@", NSStringFromCGSize([theView sizeThatFits:CGSizeZero]));
}
- (void) buttonTouched {
[self logSizes];
UIButton *btn = [UIButton buttonWithType:UIButtonTypeRoundedRect];
btn.frame = CGRectMake(10.0f, 100.0f, 400.0f, 600.0f);
[theView addSubview:btn];
[theView sizeToFit];
[self performSelector:@selector(logSizes) withObject:nil afterDelay:1.0];
}
And the output is:
2010-10-15 15:40:42.359 SizeToFit[14953:207] theView.bounds: {{0, 0}, {322, 240}}
2010-10-15 15:40:42.387 SizeToFit[14953:207] theView.sizeThatFits: {322, 240}
2010-10-15 15:40:43.389 SizeToFit[14953:207] theView.bounds: {{0, 0}, {322, 240}}
2010-10-15 15:40:43.391 SizeToFit[14953:207] theView.sizeThatFits: {322, 240}
I must be missing something here.
Thanks.
The documentation is pretty clear on this. -sizeToFit
pretty much calls -sizeThatFits:
(probably with the view's current size as the argument), and the default implementation of -sizeThatFits:
does almost nothing (it just returns its argument).
Some UIView subclasses override -sizeThatFits:
to do something more useful (e.g. UILabel). If you want any other functionality (such as resizing a view to fit its subviews), you should subclass UIView and override -sizeThatFits:
.
If you won't override UIView, u can just use extension.
Swift:
extension UIView {
func sizeToFitCustom () {
var size = CGSize(width: 0, height: 0)
for view in self.subviews {
let frame = view.frame
let newW = frame.origin.x + frame.width
let newH = frame.origin.y + frame.height
if newW > size.width {
size.width = newW
}
if newH > size.height {
size.height = newH
}
}
self.frame.size = size
}
}
The same code but 3 times faster:
extension UIView {
final func sizeToFitCustom() {
var w: CGFloat = 0,
h: CGFloat = 0
for view in subviews {
if view.frame.origin.x + view.frame.width > w { w = view.frame.origin.x + view.frame.width }
if view.frame.origin.y + view.frame.height > h { h = view.frame.origin.y + view.frame.height }
}
frame.size = CGSize(width: w, height: h)
}
}
You can do some like that using IB alone (xcode 4.5):
- Click on the
UIView
- in the Size inspector drag
content hugging
to 1 (both horizontal and vertical)
- drag
compression resistance
to 1000 (for both)
- under the UIView's
constraints
click on Width
and change priority
to 250
- Do the same for Height
- You can use the
UIView
's inset
to control padding for left/right/top/bottom
self.errorMessageLabel.text = someNewMessage;
// We don't know how long the given error message might be, so let's resize the label + containing view accordingly
CGFloat heightBeforeResize = self.errorMessageLabel.frame.size.height;
[self.errorMessageLabel sizeToFit];
CGFloat differenceInHeightAfterResize = self.errorMessageLabel.frame.size.height - heightBeforeResize;
self.errorViewHeightContstraint.constant = kErrorViewHeightConstraintConstant + differenceInHeightAfterResize;
This worked for me.