我通过以太网端口获得PCM流。 到目前为止,我能捕捉到的数据包,并从他们的外卖数据pcm_payload。
如何在Android的玩这个原始的PCM数据? 该PCM数据是16位2声道,44.1kHz的速率流。
我既是新的Android应用程序和音频节目。 很抱歉,如果这是一个很小的问题。
我通过以太网端口获得PCM流。 到目前为止,我能捕捉到的数据包,并从他们的外卖数据pcm_payload。
如何在Android的玩这个原始的PCM数据? 该PCM数据是16位2声道,44.1kHz的速率流。
我既是新的Android应用程序和音频节目。 很抱歉,如果这是一个很小的问题。
您可以使用AudioTrack播放PCM数据!
也许是这样的:
int bufsize = AudioTrack.getMinBufferSize(44100,
AudioFormat.CHANNEL_OUT_STEREO,
AudioFormat.ENCODING_PCM_16BIT);
AudioTrack audio = new AudioTrack(AudioManager.STREAM_MUSIC,
44100, //sample rate
AudioFormat.CHANNEL_OUT_STEREO, //2 channel
AudioFormat.ENCODING_PCM_16BIT, // 16-bit
bufsize,
AudioTrack.MODE_STREAM );
audio.play()
然后调用audio.write()
来写你的PCM数据。
it's my sollution. write stream to file and play it
public class AudioTrackPlayer {
private String pathAudio;
private AudioTrack audioPlayer;
private Thread mThread;
private int bytesread = 0, ret = 0;
private int size;
private FileInputStream in = null;
private byte[] byteData = null;
private int count = 512 * 1024; // 512 kb
private boolean isPlay = true;
private boolean isLooping = false;
private static Handler mHandler;
public AudioTrackPlayer() {
}
public void prepare(String pathAudio){
this.pathAudio = pathAudio;
mHandler = new Handler();
}
public void play(){
stop();
isPlay = true;
bytesread = 0;
ret = 0;
if (pathAudio == null)
return;
audioPlayer = createAudioPlayer();
if (audioPlayer == null) return;
audioPlayer.play();
mThread = new Thread(new PlayerProcess());
mThread.start();
}
private final Runnable mLopingRunnable = new Runnable() {
@Override
public void run() {
play();
}
};
private AudioTrack createAudioPlayer(){
int intSize = android.media.AudioTrack.getMinBufferSize(44100, AudioFormat.CHANNEL_OUT_STEREO,
AudioFormat.ENCODING_PCM_16BIT);
AudioTrack audioTrack = new AudioTrack(AudioManager.STREAM_MUSIC, 44100, AudioFormat.CHANNEL_OUT_STEREO,
AudioFormat.ENCODING_PCM_16BIT, intSize, AudioTrack.MODE_STREAM);
if (audioTrack == null) {
Log.d("TCAudio", "audio track is not initialised ");
return null;
}
File file = null;
file = new File(pathAudio);
byteData = new byte[(int) count];
try {
in = new FileInputStream(file);
} catch (FileNotFoundException e) {
e.printStackTrace();
}
size = (int) file.length();
return audioTrack;
}
private class PlayerProcess implements Runnable{
@Override
public void run() {
while (bytesread < size && isPlay) {
if (Thread.currentThread().isInterrupted()) {
break;
}
try {
ret = in.read(byteData, 0, count);
} catch (IOException e) {
e.printStackTrace();
}
if (ret != -1) { // Write the byte array to the track
audioPlayer.write(byteData,0, ret);
bytesread += ret;
} else break;
}
try {
in.close();
} catch (IOException e) {
e.printStackTrace();
}
if (audioPlayer!=null){
if (audioPlayer.getState()!=AudioTrack.PLAYSTATE_STOPPED){
audioPlayer.stop();
audioPlayer.release();
mThread = null;
}
}
if (isLooping && isPlay ) mHandler.postDelayed(mLopingRunnable,100);
}
}
public void setLooping(){
isLooping = !isLooping;
}
public void pause(){
}
public void stop(){
isPlay = false;
if (mThread != null) {
mThread.interrupt();
mThread = null;
}
if (audioPlayer != null) {
audioPlayer.stop();
audioPlayer.release();
audioPlayer = null;
}
}
public void reset(){
}
}