I created a C++ console app and just want to capture the cout/cerr statements in the Output Window within the Visual Studio 2005 IDE. I'm sure this is just a setting that I'm missing. Can anyone point me in the right direction?
问题:
回答1:
I've finally implemented this, so I want to share it with you:
#include <vector>
#include <iostream>
#include <windows.h>
#include <boost/iostreams/stream.hpp>
#include <boost/iostreams/tee.hpp>
using namespace std;
namespace io = boost::iostreams;
struct DebugSink
{
typedef char char_type;
typedef io::sink_tag category;
std::vector<char> _vec;
std::streamsize write(const char *s, std::streamsize n)
{
_vec.assign(s, s+n);
_vec.push_back(0); // we must null-terminate for WINAPI
OutputDebugStringA(&_vec[0]);
return n;
}
};
int main()
{
typedef io::tee_device<DebugSink, std::streambuf> TeeDevice;
TeeDevice device(DebugSink(), *cout.rdbuf());
io::stream_buffer<TeeDevice> buf(device);
cout.rdbuf(&buf);
cout << "hello world!\n";
cout.flush(); // you may need to flush in some circumstances
}
BONUS TIP: If you write:
X:\full\file\name.txt(10) : message
to the output window and then double-click on it, then Visual Studio will jump to the given file, line 10, and display the 'message' in status bar. It's very useful.
回答2:
You can capture the output of cout like this, for example:
std::streambuf* old_rdbuf = std::cout.rdbuf();
std::stringbuf new_rdbuf;
// replace default output buffer with string buffer
std::cout.rdbuf(&new_rdbuf);
// write to new buffer, make sure to flush at the end
std::cout << "hello, world" << std::endl;
std::string s(new_rdbuf.str());
// restore the default buffer before destroying the new one
std::cout.rdbuf(old_rdbuf);
// show that the data actually went somewhere
std::cout << s.size() << ": " << s;
Magicking it into the Visual Studio 2005 output window is left as an exercise to a Visual Studio 2005 plugin developer. But you could probably redirect it elsewhere, like a file or a custom window, perhaps by writing a custom streambuf class (see also boost.iostream).
回答3:
You can't do this.
If you want to output to the debugger's output window, call OutputDebugString.
I found this implementation of a 'teestream' which allows one output to go to multiple streams. You could implement a stream that sends data to OutputDebugString.
回答4:
A combination of ben's answer and Mike Dimmick's: you would be implementing a stream_buf_ that ends up calling OutputDebugString. Maybe someone has done this already? Take a look at the two proposed Boost logging libraries.
回答5:
Is this a case of the output screen just flashing and then dissapearing? if so you can keep it open by using cin as your last statement before return.
回答6:
Also, depending on your intentions, and what libraries you are using, you may want to use the TRACE macro (MFC) or ATLTRACE (ATL).