滑精灵(Sliding sprites)

2019-09-28 20:59发布

我希望我的精灵滑动就像他在冰上。 所以,如果他是在地面上那么他就可以正常走路,但是当他接触冰他会滑动,直到我们阻止了他。 有谁知道如何可以做到这一点? 谢谢

Answer 1:

操纵像“的摩擦系数的Sprite运动朝向目标 ”的例子(以下修改):

class Sprite(pygame.sprite.Sprite):
    ICE = 0.01
    LAND = 1.

    def __init__(self):
        # ...
        self.normal_friction = .95 # friction while accelerating
        self.slowing_friction = .8 # friction while slowing down

    def update(self):
        # ...
        if self.dir: # if there is a direction to move

            if self.in_ice_region():
                surface_coefficient = Sprite.ICE
            else:
                surface_coefficient = Sprite.LAND

            if self.distance_check(self.dist): # if we need to slow down
                self.speedX += (self.dir[0] * (self.speed / 2)) # reduced speed
                self.speedY += (self.dir[1] * (self.speed / 2))
                self.speedX *= surface_coefficient * self.slowing_friction # increased friction
                self.speedY *= surface_coefficient * self.slowing_friction

            else: # if we need to go normal speed
                self.speedX += (self.dir[0] * self.speed) # calculate speed from direction to move and speed constant
                self.speedY += (self.dir[1] * self.speed)
                self.speedX *= surface_coefficient * self.normal_friction # apply friction
                self.speedY *= surface_coefficient * self.normal_friction

            self.trueX += self.speedX # store true x decimal values
            self.trueY += self.speedY
            self.rect.center = (round(self.trueX),round(self.trueY)) # apply values to sprite.center


文章来源: Sliding sprites