Manually alpha blending an RGBA pixel with an RGB

2019-01-17 15:28发布

问题:

I am trying to do an alpha blend operation of an RGBA image (foreground image), on to a RGB image (background image). However, while doing so I think I may be doing the wrong alpha blending operation or doing it wrong. For example, the pixel of my RGB image is a grayish color of (127, 127, 127). The pixel of my RGBA image for the pixel will be (0, 0, 255). After I do my blending operation, the final color will be (127, 0, 255). However, I thought that was more of an additive blend and different than the operation I am doing.

For how my values are set, take a look at this

incPixelColor[0] = 0; (red)
incPixelColor[1] = 0; (green)
incPixelColor[2] = 255; (blue)
incPixelColor[3] = 255; (alpha)

currentPixelColor[0] = 127; (red)
currentPixelColor[1] = 127; (green)
currentPixelColor[2] = 127; (blue)

For how my calculation is set, take a look at this

float incAlpha = (currentPixelColor[3]/255.0f);

float red = ((float)incPixelColor[0]/255.0f * incAlpha) + ((float)currentPixelColor[0]/255.0f);
float green = ((float)incPixelColor[1]/255.0f * incAlpha) + ((float)currentPixelColor[1]/255.0f);
float blue = ((float)incPixelColor[2]/255.0f * incAlpha) + ((float)currentPixelColor[2]/255.0f);


currentPixelColor[0] = min(red * 255, 255.0f);
currentPixelColor[1] = min(green * 255, 255.0f);
currentPixelColor[2] = min(blue * 255, 255.0f);

For pixels with no alpha, I would like for the value to be (0, 0, 255) then for images with alpha I would like for it to blend in. At the end of the operation above, it will be (127, 127, 255). Should I check to see if there is alpha for every pixel, and if so, then do the blend or is there another way to do this?

回答1:

A typical "Over" blend is done in the following way:

outputRed = (foregroundRed * foregroundAlpha) + (backgroundRed * (1.0 - foregroundAlpha));

And then repeating for the blue and green channels. Do this for every pixel.



回答2:

It seems that you have missed out (1-Alpha) multiplier for background (currentPixelColor)



回答3:

alpha_blend_sse:)

;example usage
;mov eax, 0xabcdef
;mov edx, 0xAAAAAADD
;call alph_blend_see


; In\   EAX = background color (ZRBG) 32bit (Z mean zero, always is zero)
; In\   EDX = foreground color (RBGA) 32bit
; Out\  EAX = new color
alph_blend_sse:
    xor r14, r14
    xor r12, r12
    xor r13, r13

    movzx r15, dl               ; av: alpha number (0x00--->0xFF)
    movzx ecx, dl
    not ecx                     ; faster than 255 - dl
    mov r14b, cl                ; rem

    shr edx, 8
    and edx, 0x00FFFFFF
    mov r12d, edx
    mov r13d, eax               ; RBGA ---> ZRGB

    mov rax, 0x0000FF
    movq xmm3, rax

    ; s: eax
    ; d: edx

    ;=============================red = ((s >> 16) * rem + (d >> 16) * av) >> 8;
    movq xmm0, r12
    psrld xmm0, 0x10
    movq xmm1, r14
    pmuludq xmm1, xmm0
    movq xmm0, r13
    psrld xmm0, 0x10
    movq xmm2, r15
    pmuludq xmm2, xmm0
    addps xmm2, xmm1
    psrld xmm2, 0x8
    movq rax, xmm2
    mov r9b, al
    shl r9d, 8

    ;=============================green = (((s >> 8) & 0x0000ff) * rem + ((d >> 8) & 0x0000ff) * av) >> 8;
    movq xmm0, r12
    psrld xmm0, 0x8
    andps xmm0, xmm3
    movq xmm1, r14
    pmuludq xmm1, xmm0
    movq xmm0, r13
    psrld xmm0, 0x8
    andps xmm0, xmm3
    movq xmm2, r15
    pmuludq xmm2, xmm0
    addps xmm2, xmm1
    psrld xmm2, 0x8
    movq rax, xmm2
    mov r9b, al
    shl r9d, 8

    ;=============================blue = ((s & 0x0000ff) * rem + (d & 0x0000ff) * av) >> 8;
    movq xmm0, r12
    andps xmm0, xmm3
    movq xmm1, r14
    andps xmm1, xmm3
    pmuludq xmm1, xmm0
    movq xmm0, r13
    andps xmm0, xmm3
    movq xmm2, r15
    andps xmm2, xmm3
    pmuludq xmm2, xmm0
    addps xmm2, xmm1
    psrld xmm2, 0x8
    movq rax, xmm2
    mov r9b, al

    mov eax, r9d
    ret