I have the following code:
StreamReader StreamReader = new StreamReader("File.txt");
string Line = "";
while((Line = StreamReader.ReadLine()) != null)
{
string Value = Line.Trim();
string Value2 = StreamReader.ReadLine();
int CursorValue = StreamReader.BaseStream.Position;
if(Condition)
{
StreamReader.BaseStream.Position = SOMETHING_ELSE;
Console.WriteLine(StreamReader.ReadLine());
}
StreamReader.BaseStream.Position = CursorValue;
}
Can anybody tell me where I am supposed to use StreamReader.DiscardBufferedData()
here?
From MSDN:
Use the DiscardBufferedData method to reset the internal buffer for the StreamReader object. You need to call this method only when the position of the internal buffer and the BaseStream do not match.
So a little example:
Stream s = new MemoryStream();
StreamReader sr = new StreamReader(s);
// Read things here.
s.Position = 10;
sr.DiscardBufferedData(); // reader now reading from position 0
sr.BaseStream.Seek(10, SeekOrigin.Begin); // Reader now reading from location 10.
In your case:
StreamReader.BaseStream.Position = SOMETHING_ELSE;
sr.DiscardBufferedData();
StreamReader.BaseStream.Seek(SOMETHING_ELSE, SeekOrigin.Begin);
Console.WriteLine(StreamReader.ReadLine());
and dont forget to set back again at:
StreamReader.BaseStream.Position = CursorValue;
sr.DiscardBufferedData();
StreamReader.BaseStream.Seek(CursorValue, SeekOrigin.Begin);
MSDN
Use the DiscardBufferedData method to reset the internal buffer for
the StreamReader object. You need to call this method only when the
position of the internal buffer and the BaseStream do not match. These
positions can become mismatched when you read data into the buffer and
then seek a new position in the underlying stream. This method slows
performance and should be used only when absolutely necessary, such as
when you want to read a portion of the contents of a StreamReader
object more than once. For a list of common I/O tasks, see Common I/O
Tasks.