I'm having a couple of different problems with my code, most of them are GUI based problems but i do have one actionevent problem. I will post my code in sections first then I will point out what the issue is specifically with each section. *note all of my code will be in order of how is actually in my IDE.
If you wish to copy my code without all of the other stuff here it is on pastebin: http://pastebin.com/HHjRRtGZ
My imports:
import java.awt.*;
import java.awt.event.*;
import javax.swing.*; //Makes it a Japplet
import java.util.Random;
My Program Starts here:
public class Hangman extends JApplet implements ActionListener {
// How many times you can guess the wrong letter till you lose
static final int DEAD = 7;
private int errors; // amount of errors
private String message; // Message displaying either Error or Victory
private String information; // Secondary Message
private String RealWord; // The Real word
private StringBuffer GuessWord;// The Guessed word
private Button StartBtn; // The Restart Button
private Button GoBtn; // The Go Button
private TextField LetterBox; // The LetterBox
My ActionEvent:
public void actionPerformed(ActionEvent e){
if (e.getSource() == StartBtn){
initGame();
}
if (e.getSource() == GoBtn){
processTurn();
LetterBox.setText("");
repaint();
}
}
Problem One:
The problem that I am having with my Action event is that when I hit the StartBtn it does not reinitialize everything. Nothing is cleared. Nothing is done. It doesn't do anything. So that's the issue there.
My init() function (This is where one of my problems lie.
public void init() {
// Create a "Textbox" for the letter guessing
LetterBox = new TextField();
//Create my buttons and labels
StartBtn = new Button("Restart");
GoBtn = new Button("Go");
//Add the elements to the applet
JPanel p = new JPanel();
p.setLayout(new FlowLayout());
p.add(StartBtn);
p.add(new Label("Guess a letter"));
p.add(LetterBox);
p.add(GoBtn);
add(p, BorderLayout.SOUTH);
//Make buttons event listeners
StartBtn.addActionListener(this);
GoBtn.addActionListener(this);
//Startup the Game
initGame();
}
Problem 2 (MAIN PROBLEM):
The problems I have with my Init code that affect my GUI is that the actual word guess area and the hangman area are kind of messed up. It's hard to explain, so i'll show you an image. The Backdrop for almost all of the form is completely transparent. So it just uses a still image of whatever it was on top of as it's back ground.
Problem 3: There are some other issues with the image as you can see. The code is further down for those parts however. But as you can tell, the messages do not clear and just write over each other, even though I specify them to (which you will see further down).
Problem 4: Now before you guess any letters, the word is hidden with a "" but when you guess a correct letter for the word it's supposed to replace the "" with the correct letter guessed. However it just put's it on top of it (you will see the code for this below as well).
This is the Game initializer
public void initGame() {
//Set the errors to 0
errors = 0;
//Enter the wordslist, separated by a | here
String str = "write|program|receive|positive|variables|temporary|good|bad|test";
String[] temp;
//delimiter
String delimiter = "\\|";
// given string will be split by the argument delimiter provided.
temp = str.split(delimiter);
//Create the Random Seed Generator
Random RandGenerator = new Random();
//Generate my Random Number
int randomInt = RandGenerator.nextInt(temp.length);
RealWord = new String(temp[randomInt]);
char positions[] = new char[RealWord.length()];
Right here is where it replaces the unguessed characters on screen with a "*".
for (int i = 0; i < RealWord.length(); i++) {
positions[i] = '*';
}
String s = new String(positions);
GuessWord = new StringBuffer(s);
LetterBox.setText("");
//Delete Messages
message = "";
information = "";
repaint();
}
My Painting function
@Override
public void paint(Graphics g) {
int BaseY = 250;
//THE HANGING STAND
if (errors > 0) { //1 Error
g.drawLine(90, BaseY, 200, BaseY); //The ground
g.drawLine(125, BaseY, 125, BaseY-100); //The bar going up
g.drawLine(125, BaseY-100, 175, BaseY-100); //The sidebar
g.drawLine(175, BaseY-100, 175, BaseY-75); //The Rope
}
//THE PERSON
if (errors > 1) {
g.drawOval(170, BaseY-75, 10, 12); // The Head
}
if (errors > 2) {
g.drawLine(175, BaseY-62, 175, BaseY-45); // The Body
}
if (errors > 3) {
g.drawLine(165, BaseY-65, 175, BaseY-55); // Left Arm
}
if (errors > 4) {
g.drawLine(185, BaseY-65, 175, BaseY-55); // Right Arm
}
if (errors > 5) {
g.drawLine(170, BaseY-30, 175, BaseY-45); //Left Leg
}
if (errors > 6) { //7 Errors
g.drawLine(175, BaseY-45, 180, BaseY-30); // Right Left
}
//Show Messages/Errors
g.drawString(message, 40, BaseY+25);
g.drawString(information, 25, BaseY+45);
g.drawString(new String (GuessWord), 140, BaseY-120);
g.drawString(new String("WELCOME TO HANGMAN!"), 75, 40);
}
This is where alot of the magic happens. This is the processTurn Function
private void processTurn() {
String s, t;
char a;
s = LetterBox.getText();
a = s.charAt(0);
if (!Character.isLetter(a)) {
message = "Only enter letters please.";
return;
}
if (s.length() > 1) {
message = "One letter at a time please.";
return;
}
//Check if letter has been used already
t = new String(GuessWord);
if (t.indexOf(s) != -1) {
message = "You have already guessed with that letter!";
return;
}
//If the letter you guessed does not occur in the Real Word
if (RealWord.indexOf(s) == -1) {
message = "";
errors++;
if (errors==DEAD) {
message = "Sorry, you lose";
information = "Click restart to try again!";
//INSERT MOVING HANGMAN HERE.
}
return;
}
This is where the "*" is supposed to be replaced with the correctl guessed letter but it doesn't work correctly!
//Replace stars in the Guessed Word with the found letter
for (int i = 0; i < RealWord.length(); i++) {
if (RealWord.charAt(i) == a) {
GuessWord.setCharAt(i, a);
}
}
t = new String(GuessWord);
//If all of the stars have been filled, then you win!
if (t.indexOf('*') == -1) {
message = "You have won!";
return;
}
//Delete the Message
message = "";
repaint();
}
Main Function
public static void main(String[] args) {
JFrame frame = new JFrame();
JApplet applet = new Hangman();
applet.init();
applet.start();
frame.add(applet);
frame.setSize(300, 400);
frame.setLocationRelativeTo(null); // Center the frame
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setVisible(true);
}
}
Any and all assistance will be greatly appreciated :) Thanks in advance!