I have written Swift code that attempts to remove all gesture recognizers from all subviews of a given custom UIView type.
let mySubviews = self.subviews.filter() {
$0.isKindOfClass(CustomSubview)
}
for subview in mySubviews {
for recognizer in subview.gestureRecognizers {
subview.removeGestureRecognizer(recognizer)
}
}
But the for recognizer
line produces the compiler error:
'[AnyObject]?' does not have a member named 'Generator'
I have tried changing the for recognizer
loop to for recognizer in enumerate(subview.gestureRecognizers)
, but that produces the compiler error:
Type '[AnyObject]?!' Does not conform to protocol 'SequenceType'
I see that UIView's gestureRecognizers
method returns [AnyObject]??
, and I think that the doubly wrapped return values are tripping me up. Can anyone help me?
UPDATE:
Revised, compiling code is:
if let recognizers = subview.gestureRecognizers {
for recognizer in recognizers! {
subview.removeGestureRecognizer(recognizer as UIGestureRecognizer)
}
}
UPDATE FOR iOS 11
In general it is (and has always been) a bad idea to remove all gesture recognizes from a view by looping through its gestureRecognizers
array. You should only remove gesture recognizers that you add to the view, by keeping track of those recognizers in your own instance variable.
This takes on new importance in iOS 11 for views that are involved in drag and drop, because UIKit adds its own gesture recognizers to those views to recognize drags and drops.
UPDATE
You no longer need to cast to UIGestureRecognizer
, because UIView.gestureRecognizers
was changed to type [UIGestureRecognizer]?
in iOS 9.0.
Also, by using the nil-coalescing operator ??
, you can avoid the if
statement.
for recognizer in subview.gestureRecognizers ?? [] {
subview.removeGestureRecognizer(recognizer)
}
However, the shortest way to do it is this:
subview.gestureRecognizers?.forEach(subview.removeGestureRecognizer)
We can also do the filtering of the subviews in a for
loop like this:
for subview in subviews where subview is CustomSubview {
for recognizer in subview.gestureRecognizers ?? [] {
subview.removeGestureRecognizer(recognizer)
}
}
Or we can wrap it all up into one expression (wrapped for clarity):
subviews.lazy.filter { $0 is CustomSubview }
.flatMap { $0.gestureRecognizers ?? [] }
.forEach { $0.view?.removeGestureRecognizer($0) }
The use of .lazy
should prevent it from creating unnecessary temporary arrays.
ORIGINAL
This is one of those annoying things about Swift. Your for loop would just work in Objective-C, but in Swift you have to explicitly unwrap the optional array:
if let recognizers = subview.gestureRecognizers {
for recognizer in recognizers {
subview.removeGestureRecognizer(recognizer as! UIGestureRecognizer)
}
}
You could force-unwrap it (for recognizer in subview.gestureRecognizers!
), but I'm not sure whether gestureRecognizers
can return nil
and you'll get a runtime error if it does and you force-unwrap it.
Simplest solution
yourView.gestureRecognizers?.removeAll()
Simpler way to do that is
for subview in self.subviews as [UIView] {
if subview.isKindOfClass(CustomSubview) {
subview.gestureRecognizers?.removeAll(keepCapacity: false)
}
}