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TextView.setTextSize behaves abnormally - How to set text size of textview dynamically for different screens
6 answers
This is in an extension of TextView. getTextSize()
and setTextSize()
are not overridden, I do not extend those methods. Programming in 1.6, API level 4.
The loop in this code causes size to be multiplied by 1.5 every time it iterates, e.g. if size initially reads 200 from getTextSize
, then setTextSize(size)
is called, getTextSize
called again reads back 300.
public void shrinkTest() {
float size = this.getTextSize();
while (size > 8) {
this.setTextSize(size);
size = this.getTextSize();
}
}
Why is this?
Heh, mixed units problem. Seems a little counterintuitive, but it's an easy fix. The default method setTextSize(float)
assumes you're inputting sp
units (scaled pixels), while the getTextSize()
method returns an exact pixel size.
You can fix this by using the alternate setTextSize(TypedValue, float)
, like so:
this.setTextSize(TypedValue.COMPLEX_UNIT_PX, size);
This will make sure you're working with the same units.
setTextSize()
and getTextSize()
work with different units. The parameter to set() is density-independent "scaled pixels", whereas get() returns plain old pixels.
pass units with size using TypedValue like below:
TypedValue.COMPLEX_UNIT_PX //Pixels
TypedValue.COMPLEX_UNIT_SP //Scaled Pixels
TypedValue.COMPLEX_UNIT_DIP //Device Independent Pixels
setTextSize(TypedValue.COMPLEX_UNIT_SP, 18)