I'm trying to allocate an array of pointers to a struct but there's something wrong with my code.
This is my struct:
struct Brick {
GameObject2D* handle_;
};
Brick** bricks_;
And this is how i'm trying to allocate memory for it:
int bricks_amount_ = 10;
bricks_ = (Brick**)malloc(sizeof(Brick*) * bricks_amount_);
The program crash. I've make a devenv on it to debug where's the problem and it crash on this line:
for (unsigned short int i = 0; i < bricks_amount_; i++){
bricks_[i]->handle_ = new GameObject2D(); <---------- CRASH!
}
Any suggestions?
PS: Sorry for my english :P
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[SOLUTION]
Finally i've decided to use std::vector instead raw pointers:
bricks_.resize(bricks_amount_);
but i've tried to make the malloc different way and it works too:
bricks_ = (struct Brick*)malloc(sizeof(struct Brick) * bricks_amount_);
or this:
bricks_ = new Brick[bricks_amount_];
Thank you to the people who wants to help!