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- How does calling srand more than once affect the quality of randomness? 5 answers
I am pretty new to C++ and am trying to make a simple die roll with a Die class/main.
I can get a random number within my range 1-dieSize, however, each time I "roll the dice" it just gives me the same random number. For example, when I roll this dice three times, it will cout 111 or 222 etc instead of 3 different random rolls. Any help explaining this issue would be much appreciated!
My die header is just a basic header. My issue I'm assuming is with the random function.
main:
int main()
{
// Call menu to start the program
Die myDie(4);
cout << myDie.rollDie();
cout << myDie.rollDie(); // roll dice again
cout << myDie.rollDie(); // roll again
return 0;
}
die.cpp:
Die::Die(int N)
{
//set dieSize to the value of int N
this->dieSize = N;
}
int Die::rollDie()
{
// Declaration of variables
int roll;
int min = 1; // the min number a die can roll is 1
int max = this->dieSize; // the max value is the die size
unsigned seed;
seed = time(0);
srand(seed);
roll = rand() % (max - min + 1) + min;
return roll;
}
In die.cpp I have the cstdlib and ctime included.